LöveZone

Show off your games, demos and other (playable) creations.
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Borsty
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LöveZone

Post by Borsty »

Like Green_hell suggested >here< I'll remake atari's battlezone.

I'll use Kudomiku's ENVY framework, my lGUI and gLöve/Löve3d libraries.

Currently I'm working on the entities, the player tank is kinda done, I need to write entities for obstacles, canons, bullets and npc's D:

When the game dynamics are done, I'll start making the game pseudo-3d just like the original game ( screenshot below )

Original:
Image

My current state:
Image
( For now I'll keep it 2d, untill the game itself is done, just like stated above )

When I can be arsed to, I'll add network support too, so you can play against other people :P
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Kuromeku
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Re: LöveZone

Post by Kuromeku »

Aww, someone used ËNVY! I'm honored.

Great work, keep it up. Can't wait to play it.
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Borsty
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Re: LöveZone

Post by Borsty »

First "playable" version is done!
lovezone.love
(230.48 KiB) Downloaded 268 times
Ok, no enemies yet and no use of my 3d lib, but you can shoot ( spacebar ), move ( arrow keys ), and to test the collision with the bullets you can use a turbo ( left shift ) to hit a bullet xD.

It already keeps track of scores, highscores and lifes. Added some original sounds. Player respawn is 3 seconds, game restart after game over is 5 seconds.


Will work on the AI tomorrow, and a first step to making it multiplayer :V
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Kuromeku
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Re: LöveZone

Post by Kuromeku »

Looks great!
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bartbes
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Re: LöveZone

Post by bartbes »

I like it! (and the reference to LUBE ;))
It's especially great that you get 10 points for hitting yourself :P
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qubodup
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Re: LöveZone

Post by qubodup »

Aaaaw! Cuuute!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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