ËNVY (LÖVE Framework)

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Borsty
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Re: ËNVY (LÖVE Framework)

Post by Borsty »

Lol, dot and crossproduct functions are the basics a vector lib needs, that's available since it got released xD
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Kuromeku
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Re: ËNVY (LÖVE Framework)

Post by Kuromeku »

1stAnd10 wrote:Kudomiku do you have a function in ENVY that returns the dot product? If not that could be really useful. I'm just starting out with vector math and one thing XNA had was a math.dot function that I used a lot. I can live without it but just a suggestion while your adding other useful stuff.
vector:dotProduct(vector);
1stAnd10
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Re: ËNVY (LÖVE Framework)

Post by 1stAnd10 »

<- n00b

I overlooked it in the docs. Sorry. :)
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Kuromeku
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Re: ËNVY (LÖVE Framework)

Post by Kuromeku »

Image

Version: Phase 12.
Download:http://kudomiku.com/dump/lua/envy/envy.love.
Changelog:

Code: Select all

[Phase 12]
	* Added envy.map library.
	* Added onError(message) hook.
	* Added onMapLoad(map) hook.
	* Added onDrawMap(map) hook.
	* Added onMapUnload(map) hook.
	* Added the world is now automatically created when a map is loaded. If you really must
	get the world, you can use envy.map.getWorld().
	* Added if you don't specify a world to put an entity in when using envy.entity.add, then it
	will automatically add it to the map's world - if a map is active.
	* Added envy.entity.class:getWorld().
	* Added envy.util.error(message).
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Merkoth
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Re: ËNVY (LÖVE Framework)

Post by Merkoth »

I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish :D
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Kuromeku
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Re: ËNVY (LÖVE Framework)

Post by Kuromeku »

Merkoth wrote:I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish :D
I'm the only dev, but Borsty is making his own external modules :)
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Kuromeku
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Re: ËNVY (LÖVE Framework)

Post by Kuromeku »

Buuuuuuuuuuuuump!
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bartbes
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Re: ËNVY (LÖVE Framework)

Post by bartbes »

Kudomiku wrote:Buuuuuuuuuuuuump!
What? We are allowed to bump?
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mike
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Re: ËNVY (LÖVE Framework)

Post by mike »

bartbes wrote:
Kudomiku wrote:Buuuuuuuuuuuuump!
What? We are allowed to bump?
No, you're not. But you are allowed to bump.
Now posting IN STEREO (where available)
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Kuromeku
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Re: ËNVY (LÖVE Framework)

Post by Kuromeku »

Image

Version: Phase 13.
Download:http://kudomiku.com/dump/lua/envy/envy.love.
Changelog:

Code: Select all

[Phase 13]
	* Added envy.control.class:stretchToParent(spacing).
	* Added envy.util.drawRoundedBox(x, y, width, height, radius, drawType).
	* Added envy.util.round(number).
	* Added envy.vector:newFromRandom().
	* Changed the style of the GUI.
	* Changed the control's onDraw function to have position, width and height arguments.
	* Changed the type()'s of Controls, Entities, etc to proper ones.
	* Changed envy.defaultFont to ENVY_FONT.
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