![Image](http://dl.dropbox.com/u/60256761/dragonstory.png)
![Image](http://dl.dropbox.com/u/60256761/running.gif)
Dragon Story is a Mini-RPG where you run around and fight monsters and stuff, it's also the successor to my "Scary Monsters" idea. For the most part, it's a roguelike with a lot of substance. The idea is for the world to be vast, rich with puzzles to solve, creatures to fight, and places to explore. The screenshots above are just teasers for the art-style, which is just initial right now. This will look 10 times better in a few days.
Controls
- Arrow keys to move, X to attack, and c to select/special. "Special" can include grabbing objects to push or pull them.
HP
- HP is regained by killing enemies and obtaining "Hearts". If you are at a low HP weak enemies will have a higher drop-rate for hearts. This might seem like it would make the game easy, but it will only make the easy parts easier, once you fight stronger creatures you won't be able to heal as quickly.
Enemies
- Enemies are basically suppose to be sub-forms of Dragons, this might not be as defined since the graphic style is tiny, but they'll range from lizard all the way up to full-fledged Dragons. There will also be skeletons and stuff in dungeons.
Non-Playables
- NPC's in the game will range from other people, to small non-violent creatures.
Wana Help?
- I'd really like some help with level design. Creating tiles and objects and stuff is simple, but I seem to have difficulty thinking of layouts for areas. PM me if it's something you'd like to do. Once I have a solid tile set I'll send you it and you can just play around with it. I guess this would mean you'd need to have Photoshop, or some other image editor.