Snayke - Out now! Version 1.1, soundtrack available

Show off your games, demos and other (playable) creations.
User avatar
felix24
Party member
Posts: 163
Joined: Tue Jul 26, 2011 4:51 pm
Contact:

Re: Snayke - new beta!

Post by felix24 »

slime wrote:Thanks! I do plan to release it commercially
excellent. i'm sure you'll do well with it :ultraglee:
deepimpact
Prole
Posts: 6
Joined: Thu Apr 05, 2012 8:54 am

Re: Snayke - new beta!

Post by deepimpact »

Wow, looks very nice! Awesome! Also thanks for sharing the love file, each file I read makes me learn something new about the engine/language again.. :)
(haha, I'm a backend developer, never touched anything LUA related, but I know some languages..)
User avatar
Kasperelo
Party member
Posts: 343
Joined: Fri Apr 13, 2012 1:47 pm
Location: The Milky Way

Re: Snayke - new beta!

Post by Kasperelo »

Wow! You're good at Lua! I love the game, especially the graphics!
I'm a complete n00b at programming and still learning, so your
game is a big inspiration for me!
User avatar
Camewel
Prole
Posts: 20
Joined: Thu Apr 19, 2012 5:58 pm

Re: Snayke - new beta!

Post by Camewel »

I'm getting an error. I'm on the mac version of 0.8.0, downloaded from the main site on release day.
Attachments
Screen shot 2012-04-17 at 18.54.22.png
Screen shot 2012-04-17 at 18.54.22.png (28.92 KiB) Viewed 4062 times
User avatar
slime
Solid Snayke
Posts: 3144
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Snayke - new beta!

Post by slime »

That error should be fixed for the next version, hopefully.

jeromm
Prole
Posts: 7
Joined: Sun May 06, 2012 7:04 am
Contact:

Re: Snayke - new beta!

Post by jeromm »

Absolutely brilliant! Wonderful interface, love the smoothness, I hope you add more levels in near future! I'm already getting addicted to this! Thank you so much!
From New York, recently moved to Dubai, working as an IT administrator at a law firm, and an avid Love2d user :-)
User avatar
slime
Solid Snayke
Posts: 3144
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Snayke - new beta!

Post by slime »

Snayke has a website now: http://snayke.net/

I also made a news post on my indiedb page: http://www.indiedb.com/games/snayke

Keep in mind the download on the first page of this thread is very old by now...
User avatar
slime
Solid Snayke
Posts: 3144
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Snayke

Post by slime »

It's been a while since I posted here. The website has many updates, I made a new video, excellent new music has been made, I posted a couple things on my site's blog including a breakdown of Snayke's implementation of bloom, and many other things. :D

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Snayke

Post by josefnpat »

I see from your website you're planning on selling the game! I noticed you removed all the attachments on the site ;)
http://snayke.net/frequently-asked-questions.html wrote:Why doesn't the game have online multiplayer?

After some research and a test implementation of networked multiplayer, it was determined that the nature of Snayke's gameplay makes latency and packet loss much more visible and impactful than it would be in most other games. It simply isn't fun to play with any kind of lag without heavy modifications to the base mechanics of the game.
I do recall one of the earlier versions having multiplayer not being too bad. Perhaps you could offer multiplayer over LAN?

Looking through my downloads, "snayke_beta1.love" is the only version I have, as well as the one with multiplayer.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
slime
Solid Snayke
Posts: 3144
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Snayke

Post by slime »

I removed the beta1 because it really doesn't represent what most of the game is now. :)

The game has local (same-computer) competitive multiplayer, but I never released my test version of networked multiplayer. Even LAN isn't really fun, since just 16ms of ping is easily noticeable.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests