"Cubes"
"Cubes"
Hi, since there are many people interested in it I decided to start playing with 3d. Yesterday I coded "What?", today I'm trying to code a cube visualizator. It takes some cubes (two cubes, now) and renders them. I managed to create a program that is able to take some list of 8 points each and turn each of them into a cube, and the camera is able to move on the X, Y and Z axises (? plural of "axis") and turn right and left by 90° (ALMOST buglessly), I'd make turning up an down possible but I'd have to hardcode 12 directions and I don't want to do that, 4 are enough. The problem is, I don't know how to make the camera able to turn if not by 90°... Could someone please help me about this? I tried googling it, but I didn't find anything particulary related...
- Attachments
-
- cubes.love
- WASD to move along X and Z axises, RF to move up and down, QE to turn left and right. "Don't look directly at the bugs!" - now runs on Linux and Mac
- (1.1 KiB) Downloaded 234 times
Last edited by Nixola on Sun Jan 06, 2013 2:41 pm, edited 1 time in total.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: "Cubes"
Look interesting so far. btw the plural of axis is axes. Im not sure what you mean by turning by not 90°but if you look at my demo i uploade (at the same time you did LOL) I have a rotateable camera if tha is what you mean.
I know what you mean about google though, when I was looking for tutorials on 3 google was obsessed with 3ds max and maya and blener and all the other 3d animation programs
I know what you mean about google though, when I was looking for tutorials on 3 google was obsessed with 3ds max and maya and blener and all the other 3d animation programs
Your screen is very zoomed in...
Re: "Cubes"
Hello!
First of all, good work!
Ok, so when I first started trying to learn how 3d projection worked, I used some websites. I can't find them now, but these ones seem to be good too:
http://www.netmagazine.com/tutorials/bu ... -3d-engine
http://soft.vub.ac.be/~tvcutsem/teachin ... /les7.html
http://www.cubic.org/docs/3dclip.htm
Sure, none of them are relative to Lua, but the idea is the same. Good Luck
First of all, good work!
Ok, so when I first started trying to learn how 3d projection worked, I used some websites. I can't find them now, but these ones seem to be good too:
http://www.netmagazine.com/tutorials/bu ... -3d-engine
http://soft.vub.ac.be/~tvcutsem/teachin ... /les7.html
http://www.cubic.org/docs/3dclip.htm
Sure, none of them are relative to Lua, but the idea is the same. Good Luck
Re: "Cubes"
I got this when trying to run it:
I'm running Ubuntu Linux 12.
Code: Select all
main.lua:6: attempt to call field '_openConsole' (a nil value)
Traceback
main.lua:6: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
I'm running Ubuntu Linux 12.
Axes. Like axes. Like several items whose singular form is axe. Like the tool you use to kill trees.(? plural of "axis")
Re: "Cubes"
That function is windows only, it's to run the terminal without having a conf.lua (lazyness... it's an evil beast). I'll change the .love in a moment
P.S: thanks for the 'axis' plural
P.S: thanks for the 'axis' plural
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: "Cubes"
I edited the code and removed that line.Nixola wrote:That function is windows only, it's to run the terminal without having a conf.lua (lazyness... it's an evil beast). I'll change the .love in a moment
It works fine. I only would say that using key repeat will be better for moving everything.
Also edited it to make screen 1024.768 instead 800x600
[E] doesn't work for me, or at least I can't see anything to change when pressing it.
And, after pressing [q] several times I got this:
And got this after playing a bit with it:
Sorry for the big screens. I'm lazy to edit them now
Re: "Cubes"
Well, since you edited the code I can't know what line caused the error... I pressed it like 100 times and I didn't get any error though
I don't know why E doesn't work, with the same .love file it works as expected here
About the strange "artifact", it happens when you're inside a cube, I have to code the part that prevents invisible points' rendering
I don't know why E doesn't work, with the same .love file it works as expected here
About the strange "artifact", it happens when you're inside a cube, I have to code the part that prevents invisible points' rendering
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- xXxMoNkEyMaNxXx
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Re: "Cubes"
Nice job, this gives me an idea of putting a render mode for each surface on my Brick objects in my 3D Rendering Engine
Also, how do you get that console open, and what does it do? It seems like a debugging tool, which would be useful.
Also, how do you get that console open, and what does it do? It seems like a debugging tool, which would be useful.
Re: "Cubes"
You can open it by setting t.console true in love.conf, you can then print values there by calling print(...)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- substitute541
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Re: "Cubes"
I thought you already knew the plural of axis. Didn't I said that before in my own 3D engine? Oh and, nice work with that .
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