Conway's game of life GLSL implementation - Help testing

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miko
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Joined: Fri Nov 26, 2010 2:25 pm
Location: PL

Re: Conway's game of life GLSL implementation - Help testing

Post by miko »

sebast wrote:Do you have tried the latest version ?
If yes and you have no console output, then your card is supposed to work well.

Maybe you could try to set life.vsync to "true" in conf.lua, just in case...

Also, to verify that the problem is not computing time, you may test with smaller resolutions (like 128x128) (set life.width and life.height in conf.lua)
Yes, I have latest (windowed mode) version, and set all above live.* options. Still, behaviour did not change :(
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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sebast
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Re: Conway's game of life GLSL implementation - Help testing

Post by sebast »

Here is a version which prints a trace of functions called (it's pretty verbose)

you can check how long take updates

I don't know either what else I can do ... :(

Thank you (again)
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