Debug - A whole new way of debugging your game

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Jasoco
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Re: Debug - A whole new way of debugging your game

Post by Jasoco »

bartbes wrote:It probably uses love.timer.sleep somewhere, in which case you should divide that value by 1000.
Yeah, that got me too at first.
gfreak
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Re: Debug - A whole new way of debugging your game

Post by gfreak »

and event names "keypressed"

but still - love freeze

any one have code for 0.8.0?
rickydaan
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Re: Debug - A whole new way of debugging your game

Post by rickydaan »

How did you do that input, read() or local a = read() ect doesnt work?
Redshft
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Re: Debug - A whole new way of debugging your game

Post by Redshft »

I'm new to Lua and Love2D, and i'm having trouble integrating this script. Do I need to do anything other than:

Code: Select all

require("debug")
If I type that, and launch the game, and try shift+f8 nothing happens. Ctrl+f8 doesn't work either.

For some reason typing this also gives an error:

Code: Select all

require("debug.lua") --error module 'debug.lua' not found
Oddly, debug.lua exists in the same directory as main.lua.
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Kadoba
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Re: Debug - A whole new way of debugging your game

Post by Kadoba »

Redshft wrote: For some reason typing this also gives an error:

Code: Select all

require("debug.lua") --error module 'debug.lua' not found
For lua, a period can also be a separator for directories. So you can require things like "scripts.library.enemy" instead of "scripts/library/enemy". Prior to 0.8.0 love allowed you to end a file with ".lua" even though pure lua doesn't let you do that. It was decided this was a bad idea so it was taken out. require "debug.lua" actually now looks for a lua file in the debug folder. This probably doesn't exist, of course.

Short version: remove the .lua part
Redshft
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Re: Debug - A whole new way of debugging your game

Post by Redshft »

Ok, thanks. Also, do I need to run anything, to get this script to work? Right now the console is not working when I press control and F8 or shift and f8.
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Qcode
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Re: Debug - A whole new way of debugging your game

Post by Qcode »

Sorry for the huge bump, but are you still working on this? It would be great to see it in 0.8.0
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Qcode
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Re: Debug - A whole new way of debugging your game

Post by Qcode »

Sorry for the huge bump, but are you still working on this? It would be great to see it in 0.8.0
B-Man99
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Re: Debug - A whole new way of debugging your game

Post by B-Man99 »

It won't go up for me when I press shift-f8...
kruegsch
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Re: Debug - A whole new way of debugging your game

Post by kruegsch »

I updated vrdl.love-console to LÖVE v0.80. A handy tool :)
https://github.com/kruegsch/love-console
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