How do I make it so I can keep my game pixel-perfect scaled 2x at any resolutions?
I've tried with Canvases and HUMP.camera, and it can draw, but I can't manage to change the size of the canvas any higher than the resolution the window had when I created the canvas first. Even if I create the canvas again, it just gets stuck at 800x600 (default resolution of my game)
Canvases won't "resize", you need to create a new one to use in place of the old-sized one when resizing your game window... for your purposes, anyway.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
How is world gravity measured in love.physics? Is it meters per second per second? Setting the world gravity to (0, 9.8) feels really floaty, what's going on?