LÖVE 0.8.0 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
szensk
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Re: LÖVE 0.8.0 Released

Post by szensk »

Love 0.9.0* with Luajit 2.0.1
It's probably only safe for testing new features. I'm sure the official 0.9.0 isn't too far away now. Props to the Love team for making their project easy to build.

* See here for changes.
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slime
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Re: LÖVE 0.8.0 Released

Post by slime »

Keep in mind it's quite possible for any existing 0.9.0 addition to be removed or changed at any time before 0.9.0's release. :P
Also, there are a few things which aren't in 0.9.0 yet but are planned to be.
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Jasoco
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Re: LÖVE 0.8.0 Released

Post by Jasoco »

szensk wrote:Love 0.9.0* with Luajit 2.0.1
It's probably only safe for testing new features. I'm sure the official 0.9.0 isn't too far away now. Props to the Love team for making their project easy to build.

* See here for changes.
Does anyone have a Mac version possibly? I'd be interested in playing with 0.9.0, but running it on Windows for me is slow as moles asses in winter because it's in a VM. Or maybe simple instructions on how to compile it myself in Xcode?
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Hexenhammer
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Re: LÖVE 0.8.0 Released

Post by Hexenhammer »

Thanks! :awesome:

EDIT: The Luajit 2.0.1 build includes the hotfix, right?
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slime
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Re: LÖVE 0.8.0 Released

Post by slime »

Jasoco wrote:
szensk wrote:Love 0.9.0* with Luajit 2.0.1
It's probably only safe for testing new features. I'm sure the official 0.9.0 isn't too far away now. Props to the Love team for making their project easy to build.

* See here for changes.
Does anyone have a Mac version possibly? I'd be interested in playing with 0.9.0, but running it on Windows for me is slow as moles asses in winter because it's in a VM. Or maybe simple instructions on how to compile it myself in Xcode?
https://dl.dropbox.com/u/4214717/love-0.9.0-osx-pre.zip
LuaJIT not included (yet), however.
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Jasoco
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Re: LÖVE 0.8.0 Released

Post by Jasoco »

slime wrote:
Jasoco wrote:
szensk wrote:Love 0.9.0* with Luajit 2.0.1
It's probably only safe for testing new features. I'm sure the official 0.9.0 isn't too far away now. Props to the Love team for making their project easy to build.

* See here for changes.
Does anyone have a Mac version possibly? I'd be interested in playing with 0.9.0, but running it on Windows for me is slow as moles asses in winter because it's in a VM. Or maybe simple instructions on how to compile it myself in Xcode?
https://dl.dropbox.com/u/4214717/love-0.9.0-osx-pre.zip
LuaJIT not included (yet), however.
Darn. I'm also having strange problems getting my current project updated for it. (Every time I fix one problem another comes up) Might be best to wait until it's completely documented first.
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Hexenhammer
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Re: LÖVE 0.8.0 Released

Post by Hexenhammer »

New LoveJIT build for Windows (x86)

I made this build for distributing my own stuff but some may find it useful.

LÖVE 0.8.0
+ ATI fix (https://bitbucket.org/rude/love/commits ... 670a232ae5)
+ LuaJIT 2.0.1 hotfixed

Download Link: http://www.mediafire.com/?qr6r2mv15k72vso
retupmoc258
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Re: LÖVE 0.8.0 Released

Post by retupmoc258 »

I am not sure where to post this (as there was no information listed), but I looked at the examples file given for Love 8.0, and I like the variety. The one thing I am curious about is how to make a text entry system. No one appears to have focused on text entry at all, that I've found, and it would be a nice example to put in the example file. For example, say I make a ship and want to name it, I don't want to press virtual keys with my mouse. I'd rather type it with my keyboard. How would I go about doing that? I assume I can append every pressed key to a string and refresh the string. I know that would work well enough, but has anyone thought about the GUI for that? A text box with word-wrap? Or has anyone already implemented that? I'd be curious to know.
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Plu
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Re: LÖVE 0.8.0 Released

Post by Plu »

Both Quickie and Love Frames have library functions for single line input which can be used to name things.

https://www.love2d.org/wiki/L%C3%B6ve_Frames
https://www.love2d.org/wiki/Quickie

There is also a more powerful Rich Text library but I think that's still under construction so it might not be stable.

https://github.com/gvx/richtext

See if any of those work for you :)
retupmoc258
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Re: LÖVE 0.8.0 Released

Post by retupmoc258 »

Plu wrote:Both Quickie and Love Frames have library functions for single line input which can be used to name things.

https://www.love2d.org/wiki/L%C3%B6ve_Frames
https://www.love2d.org/wiki/Quickie

There is also a more powerful Rich Text library but I think that's still under construction so it might not be stable.

https://github.com/gvx/richtext

See if any of those work for you :)
Thanks. I still think text entry and text display systems should be hard coded in some way into Love, and it would still be nice or an example of this in the example program. Surprisingly, I found both Love Frames and Quickie before I saw this post. Quickie was nice, but Love Frames looked better for what I was doing, so I will stick with that, I think. I appreciate your help. I also saw RichText, but it is still pretty buggy looking.
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