Change in how love2d deals with folders on OSX?
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Re: Change in how love2d deals with folders on OSX?
This is most odd because I can double click 0.8.0 love files on both Snow Leopard and Lion without any problems (not that I do because cmd+o is faster, or a spotlight search in most cases is even faster).
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Re: Change in how love2d deals with folders on OSX?
Is your problem that you can't drag the folder/.love package to the Löve.app as well? If so you could probably set up an Automator script or something. I dunno. All I know is 0.7.2 always worked. It's since 0.8.0 that I have to go a little further to open a packaged .love or folder instead of a Zipped .love.nunix wrote:So since apparently it's a .8.0 thing, is there a way to set up something in OSX to restore this functionality? Automator script or folder action or something? (I am not an OSX power user, obviously)
Doesn't matter much for my own projects since I use the Terminal, or for downloaded demos from the forum when still in ZIP form because those still open for the most part. It's just packages and folders that 0.8.0 won't accept as their own. As if a MIME type or something isn't set correctly for the OS X version. On OS X, packages are first class citizens. Many files that look like a single file are actually packages. They just have their identity hidden from the end user. The iPhoto Library, all .app "files", even RTF files with images in them made by TextEdit were/are packages, Widgets for Dashboard. OS X just treats them as a file full of resources. And apps can treat them as files along with files themselves. 0.8.0 has this capability. It just has the options hidden from Finder usage.
.love files =/= .love packages. One is a .zip file with a new extension, the other is a folder with the resources in it.Lafolie wrote:This is most odd because I can double click 0.8.0 love files on both Snow Leopard and Lion without any problems (not that I do because cmd+o is faster, or a spotlight search in most cases is even faster).
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