Legends of Rathnor [WIP]

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What kind of spell system do you like in RPG's

Spells gained automaticly based on level and class - like dragon warrior
4
17%
Pick your spells from a list of pre-made spells - like D&D 3.5 edition
8
33%
Create your own spells as you go - you would have to learn/find words to combine to form your own spells
12
50%
 
Total votes: 24

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jasonisop
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Legends of Rathnor [WIP]

Post by jasonisop »

NEW
I have decided on using a modified version of Fate Core for the core rules engine of the game. I feel that this bests fits the feel that I want from the game. This will let the game have a more personal feel, and let the user decide how he or she wants the game to go. Starting right from player creation the user will have imput on how the world works and is precived. The user will be able to create their own stories along with the main story of the game, this goes right along with my random quest system.

The modifications to Fate will be having, loot/equipment and a magic system, I am still working this out on paper.

On of the harder parts for using this system will be having enough pre made aspects and stunts to have the save free form feel. For those that know this system and even those that don't give it a look over at http://fate-srd.com/ I could use some help coming up with aspects and stunts. I would also like your feedback about using such a system.

Known bugs
pressing "p" causes the game to crash. p is for testing spell casting animation.


The forums wont let me add the .love(file is just over the size limit) so here is my github https://github.com/jasonisop/lpc_game
Last edited by jasonisop on Tue Sep 24, 2013 2:05 pm, edited 6 times in total.
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Roland_Yonaba
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Re: Brandons Adventure [WIP]

Post by Roland_Yonaba »

Haven't tried it yet, but I can see that you're using Jumper, for pathfinding puposes. It seems you took one of its latests commits. Well, I'll just suggest to come back to the latest stable version (0.8.0), for the sake of your game,as the latest builds aren't versionned yet. Thus, some modules might act weird.
But if you want to live dangerously, no problem. :awesome: Anyway, thanks using this.
That project looks good.
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jasonisop
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Re: Brandons Adventure [WIP]

Post by jasonisop »

Jumper is currently not used, yet.
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Saegor
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Re: Brandons Adventure [WIP]

Post by Saegor »

dowloaded the repo as zip, but don't work

it say something like luascripts/enemy.lua:25 attempt to call a nil method (getTileX)
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jasonisop
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Re: Brandons Adventure [WIP]

Post by jasonisop »

that will happen when someone (me) forgets to commit changes. Should be fixed in a min or two commiting them now.
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Saegor
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Re: Brandons Adventure [WIP]

Post by Saegor »

downloaded (4x !) again, now it is 13.1M but always have the same problem...
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jasonisop
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Re: Brandons Adventure [WIP]

Post by jasonisop »

when is it throwing that error, At the launch of the game or when you do something?
I downloaded the zip as well and works fine on my end.
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Saegor
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Re: Brandons Adventure [WIP]

Post by Saegor »

it's when i launch the game
i downloaded it with the github option "download repository as a zip"
after that i unziped and launched it (unzip lpc_game.zip && love lpc_game) and it crash directly

i have LuaJIT version of love (archlinux 32bits)
i will try with another computer

EDIT : work on ubuntu 32bits with vanilla Löve (but i get 7 fps with this strong computer)

i can't understand what is the problem... i tought i wrongly unzipped the file but all seems ok
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jasonisop
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Re: Brandons Adventure [WIP]

Post by jasonisop »

Ok well i should have said it works fine on a windows box.
yeah i get 70+ on my work pc and over 100 on my home pc, but thats a 1100t 16g ram and a gtx680 but i still think its at over 100 is still kinda on the low end and i need some optimizing.
Last edited by jasonisop on Thu Feb 07, 2013 5:21 pm, edited 1 time in total.
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Saegor
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Re: Brandons Adventure [WIP]

Post by Saegor »

tried the .love that worked on ubuntu under archlinux : don't work

so it's maybe a LuaJIT issue because i don't see a ton of other differences between these two computers
Current work : Isömap
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