TLboner - powerful skeletal animation system (help wanted)

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tentus
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Re: TLboner - powerful skeletal animation system (help wante

Post by tentus »

Is the download link broken for anyone else?
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Nixola
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Re: TLboner - powerful skeletal animation system (help wante

Post by Nixola »

Yep
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Taehl
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Re: TLboner - powerful skeletal animation system (help wante

Post by Taehl »

Oh, sorry, didn't know anyone was still looking at it. I fixed the link (here it is, too).
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Taehl
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Re: TLboner - powerful skeletal animation system (help wante

Post by Taehl »

Well, I've managed to get some of the very basics of an editor going... To be honest, it's more of a data inspector with a timeline slider, but I've got to start somewhere, no?

Controls are the same as the TLboner demo (QWASDZ), with the addition of Space for toggling animation play/pause, being able to click on bones to get a data display, and the click'n'drag timeline (which shows anim keyframes).
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tentus
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Re: TLboner - powerful skeletal animation system (help wante

Post by tentus »

I managed to break it by pressing Q, but still-

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ishkabible
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Re: TLboner - powerful skeletal animation system (help wante

Post by ishkabible »

Why does everyone's code break when 'q' is pressed? It's generally becuase 'q' is used for debugging I guess.
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Taehl
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Re: TLboner - powerful skeletal animation system (help wante

Post by Taehl »

It's just a tiny logic error, and is a 17-character fix. Don't worry about it, it's fine. It'll be fixed in the next version I put up.
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