Chromatic Paths

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Taehl
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Re: Chromatic Paths

Post by Taehl »

Those are some pretty good ideas, pancakepalace. If I ever open this game up again, I'll see about implementing them.
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waraiotoko
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Re: Chromatic Paths

Post by waraiotoko »

Very good concept!
Alexius
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Re: Chromatic Paths

Post by Alexius »

Can you tell me the name of the songs? They are amazing..:D Btw, nice game, lost 1 hour with it till now.
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Ensayia
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Re: Chromatic Paths

Post by Ensayia »

These songs are Lazerscale 00 and 06. They can be found at the Trash80 website. Google it.
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Ancurio
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Re: Chromatic Paths

Post by Ancurio »

This game looks real funny if you try to run it in 0.8...
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TechnoCat
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Re: Chromatic Paths

Post by TechnoCat »

Ancurio wrote:This game looks real funny if you try to run it in 0.8...
Pretty cool looking.
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Taehl
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Re: Chromatic Paths

Post by Taehl »

Holy crap. Any idea why it's doing that? My guess would be it having something to do with polygons not being drawn as outlines like they should be, and... Something scaling-related?
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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vrld
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Re: Chromatic Paths

Post by vrld »

Taehl wrote:Something scaling-related?
Yeah. Lines do scale like everything else in 0.8. A line of width 4 will be drawn 8 pixels wide when scaled by 2. You can also define arbitrary line widths and the lines in rectancles, polygons and circles actually join up.
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Taehl
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Re: Chromatic Paths

Post by Taehl »

Aha! Then I guess I'll need to scale the lines down to something like 2/screenWidth. I'll wait until 0.8 was out, though.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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