Scaling Sprites

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Scaling Sprites

Post by RazputinOleander » Thu Mar 26, 2009 4:26 am

Hi all, sorry if this question is a repeat, but a quick search didn't turn up any relevant results.

I'm using a low-resolution sprite: a 9px by 9px image with frames 1px wide by 9px high. It works wonderfully when I leave it as-is, except that it's tiny as heck. I'd like to scale this sprite up about ten times for regular playback. I can do this, however; there's some kind of filtering happening on the sprite texture, causing pixel interpolation. I'd like to do the equivalent of GL_NEAREST.

Here's a screenshot:


By comparison, here's the source image, so you can see the frames that should be rendered. Note: I've upscaled the source sprite about 10 times and exported as .jpg. Normally it's .png.


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Re: Scaling Sprites

Post by Kaze » Thu Mar 26, 2009 12:55 pm

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