Collision and destroy problems

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knarf
Prole
Posts: 9
Joined: Fri Sep 02, 2011 10:39 am

Collision and destroy problems

Post by knarf »

I have the exact same problem as OP on LOVE 0.9.1

Code: Select all

myjoint:setCollideConnected(false)
(with myjoint being a RevoluteJoint) results in:

Code: Select all

attempt to call method 'setCollideConnected' (a nil value)
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