So I've been testing my game around on different computers to get an idea of performance, and I've found that the game either runs very nicely (500+ fps) on Computers that typically have an i3 or above, even with integrated graphics. However, other computers I have tried that use Pentium 4, Celeron or generally anything under an i3 experience a massive fps drop to < 5 fps which of course is pretty unplayable ):
I was wondering whether it is optimisation issues in my code (these slow computers struggle to draw a single 250 quad sprite batch on its own so it seems unlikely) or if this is just the nature of Love/Lua and lower end machines suffer? If so, do I just need to kick up the min requirements for release? I feel very conscious that a 2d game should not be this demanding on hardware!
![Confused :?](./images/smilies/ms-confused.png)
Sorry for being so wordy, any help is really appreciated thanks alot!