Better Tutorials for Löve
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Better Tutorials for Löve
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Last edited by Jack5500 on Thu May 02, 2024 10:25 am, edited 1 time in total.
- nevon
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Re: Better Tutorials for Löve
The things is, none of those things have anything to do with LÖVE. LÖVE just helps you draw things, play sounds and emulate physics. All those things you mentioned are generic game development topics, and a tutorial for Unity will probably give you all the skills you need to implement it in LÖVE, assuming you know what the different methods are called.
Re: Better Tutorials for Löve
Then we could supply links to good resources for learning these or other interesting topics
Re: Better Tutorials for Löve
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Last edited by Jack5500 on Thu May 02, 2024 10:25 am, edited 1 time in total.
Re: Better Tutorials for Löve
I'd have to agree with nevon. LOVE is a tool. You learn how to use LOVE like you would any tool. The manual for a hammer doesn't tell you how to make tree house.
Re: Better Tutorials for Löve
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Last edited by Jack5500 on Thu May 02, 2024 10:25 am, edited 1 time in total.
Re: Better Tutorials for Löve
Programming is not using a tool. Using LOVE is using a tool.
Re: Better Tutorials for Löve
In my uninformed opinion, I think Lua and LÖVE are in a unique position for teaching game programming. I've never seen a language/framework so clear to understand and "to the point" (although I guess I haven't seen many actually. ).
Where does one go to learn game and general programming concepts? As a beginner myself, I'm genuinely curious. I do understand the other posters, LÖVE is just a tool, but it's a pretty awesome tool which seems better suited to beginners than anything else I've seen. And to hijack the previously used analogy, I'd love to find a complete guide to building tree houses.
Also, thank you Kikito for your LÖVE tutorial and Lua Missions, they are stellar.
On a related note, does anyone have any suggestions for other tools to use for the purpose of learning (game) programming? Unity? ActionScript? Any tutorials/books you've found really helpful?
Where does one go to learn game and general programming concepts? As a beginner myself, I'm genuinely curious. I do understand the other posters, LÖVE is just a tool, but it's a pretty awesome tool which seems better suited to beginners than anything else I've seen. And to hijack the previously used analogy, I'd love to find a complete guide to building tree houses.
Also, thank you Kikito for your LÖVE tutorial and Lua Missions, they are stellar.
On a related note, does anyone have any suggestions for other tools to use for the purpose of learning (game) programming? Unity? ActionScript? Any tutorials/books you've found really helpful?
- TechnoCat
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Re: Better Tutorials for Löve
nevon wrote:The things is, none of those things have anything to do with LÖVE. LÖVE just helps you draw things, play sounds and emulate physics. All those things you mentioned are generic game development topics, and a tutorial for Unity will probably give you all the skills you need to implement it in LÖVE, assuming you know what the different methods are called.
So here is the thing. I don't think anybody thinks the LOVE developers should be spending time creating officially supported game programming tutorials.MarekkPie wrote:I'd have to agree with nevon. LOVE is a tool. You learn how to use LOVE like you would any tool. The manual for a hammer doesn't tell you how to make tree house.
This is a job for the community. Which some people have stepped in and done for a lot of things already.
But here is my beef: nobody programs the same way and nobody wants to make the same kind of program. This is why I don't care for tutorials after beginner level. After those beginner tutorials, I expect you to be able to solve your problems through programming and reading high-level Wikipedia articles of what you are trying to achieve. This is essentially what programming is all about.
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