[SOLVED] How do you distribute your game for Linux?
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- Schwender.exe
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[SOLVED] How do you distribute your game for Linux?
I was recently asked to make a Linux download for one of my games, I looked through the "distribute a game" tutorial from the love wiki, but I found nothing really (as in no explanation other then it saying "you can do it, but it's not easy") anyone know a solution on doing this?
Last edited by Schwender.exe on Sat Nov 25, 2017 5:18 pm, edited 1 time in total.
Re: How do you distribute your game for Linux?
I've seen games in itch.io where they just put out the .love file as a "Linux" download.
Re: How do you distribute your game for Linux?
Yeah. There's currently no direct way to package a bundle or some such.
The usual way to distribute for Linux (currently) is to share the .love file and make the user do "apt-get install love" at which point they can open the game via "love mygame.love"
The usual way to distribute for Linux (currently) is to share the .love file and make the user do "apt-get install love" at which point they can open the game via "love mygame.love"
- RagingDave
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Re: How do you distribute your game for Linux?
I recommend you to read this post: https://love2d.org/forums/viewtopic.php ... 51#p206951, especially from my comment downwards.
It can maybe guide you to a solution. However it is not an easy process to package love games for linux including the runtime!
EDIT:
I just reread the old thread and there seems to have been quite some work. Check this out: https://bitbucket.org/rude/love/issues/1168
Glad I am now returning to love.. seems to be a great time
It can maybe guide you to a solution. However it is not an easy process to package love games for linux including the runtime!
EDIT:
I just reread the old thread and there seems to have been quite some work. Check this out: https://bitbucket.org/rude/love/issues/1168
Glad I am now returning to love.. seems to be a great time
- Schwender.exe
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