For design pattern material recommendations....

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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4vZEROv
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Re: For design pattern material recommendations....

Post by 4vZEROv » Thu Mar 07, 2019 12:32 am

https://github.com/adnzzzzZ/blog is good with plenty of advices on how to structure your game code by a guy that actually released a good game

tobiasvl
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Re: For design pattern material recommendations....

Post by tobiasvl » Fri Mar 29, 2019 10:00 pm

This book is pretty good (and free as a web version): http://www.gameprogrammingpatterns.com/

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raidho36
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Re: For design pattern material recommendations....

Post by raidho36 » Sun Apr 07, 2019 10:57 am

Some guy said that using patterns is an anti-pattern.

Quality of the game has very little to do with quality of the code. Famously, Minecraft's code is a huge mess, Microsoft had to rewrite the entire thing in C++. If your objective is making a fun game, you should focus on that, and do away with actual programming - most games don't require implementing some clever solutions, tweaking existing basic logic gets the job done. Some people focus on making technically impressive games, with thousands of live interacting objects - then good programming is essential.

The bottomline is, don't stress yourself too much over the quality of your code - as long as it works, it's fine.

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