Playing around with löve physics

Show off your games, demos and other (playable) creations.
Post Reply
Zeliarden
Party member
Posts: 139
Joined: Tue Feb 28, 2012 4:40 pm

Playing around with löve physics

Post by Zeliarden »

Hej! all lövers!!!!

Here is my project.
I just added shit to test and learn how it works to whatever key that was free :)
Its sort of a sidescroller. Probably going to make a game of some sort it.

space - reset player
b - ball
x - stops movement
t - ground
j - create a poly
q - update poly node
z - next poly node
r - add mass to all
f - add mass to last col
o - set joint node 1
p - set joint node 2
l - create joint
g - save
h - load
u - joint player with object when released
m - menu
right mouse - block

*fixed joint nodes
Attachments
phys10.love
0.7.2
(90.98 KiB) Downloaded 220 times
Last edited by Zeliarden on Wed Apr 04, 2012 5:03 pm, edited 1 time in total.
User avatar
kraftman
Party member
Posts: 277
Joined: Sat May 14, 2011 10:18 am

Re: Playing around with löve physics

Post by kraftman »

Looks good :) Any idea what kind of game you want to make out of it?

Just a note: You don't need to add .lua when requiring modules/files, while it still works with 0.7 it will make it incompatible with 0.8.

Also if you were moving over to 0.8, a lot of the physics stuff has changed because of the new box2d version, just a heads up.
Zeliarden
Party member
Posts: 139
Joined: Tue Feb 28, 2012 4:40 pm

Re: Playing around with löve physics

Post by Zeliarden »

I have no idee what game its going to be..
0.8.0 hmm.. good to know :)
kesac
Prole
Posts: 49
Joined: Tue Apr 03, 2012 12:29 am
Contact:

Re: Playing around with löve physics

Post by kesac »

Well done! Would love to see the game that comes out of this.
Have you met the Child of Winter?
Post Reply

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 1 guest