Madcrawl (alpha build) - "Traditional" Roguelike
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- Prole
- Posts: 8
- Joined: Sat Apr 06, 2024 12:30 am
Re: Madcrawl (alpha build) - "Traditional" Roguelike
I got an error, but the artwork and design is AWESOME! It is a little hard to understand what is going on. I know this is an alpha build mainly for testing, but if you're going to release it, then I think it should have instructions and make the more important text easier to see.
Re: Madcrawl (alpha build) - "Traditional" Roguelike
- your title has "unicorn blood sacrfice" (not mad crawl)
- instructions on first screen is v helpful
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
- graphics is awesome
- the 'confused' effect where keys become random is a great mechanic
- I can see friends and enemies through walls when I 'display' tags. Intentional?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
- suggest the heart beat is turned off when health is 100%
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. I wanted to explore more and see what else I can pick up and whack something on the head with my club.
I played the exe version (not that that matters).
- instructions on first screen is v helpful
- messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top.
- graphics is awesome
- the 'confused' effect where keys become random is a great mechanic
- I can see friends and enemies through walls when I 'display' tags. Intentional?
- equipping things is a bit unintuitive. I got it after clicking around a bit.
- suggest the heart beat is turned off when health is 100%
- using a wand of flames requires no less than four mouse clicks. At least the 2nd click can be removed.
- i realised there was no line of sight with the wand until after I'd committed to an attack. I couldn't see a way to cancel the attack. (suggest right-click to cancel wand).
- I got stuck on some stairs and had to quit the game. That sames stairs worked on at least 3 previous occasions (I went up/down a few times) but then got stuck the 4th time. Screen shot for what it's worth.
I think the game is really engaging. Much more improved once I realised I had to follow my party. I even stopped my other background game to focus on this one. I wanted to explore more and see what else I can pick up and whack something on the head with my club.
I played the exe version (not that that matters).
Current project:
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck.
https://discord.gg/HeHgwE5nsZ
https://togfox.itch.io/hwarang
A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck.
https://discord.gg/HeHgwE5nsZ
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