Advanced Level Editor

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kexisse
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Advanced Level Editor

Post by kexisse »

There is an existing thread (viewtopic.php?f=4&t=9392) on a simple level editor, but I'd like to ask people's opinion on a more advanced one. For games that don't use tile systems.

I'm thinking about something with features comparable to the one that was used for Aquaria. Check it out below:
http://javilop.com/gamedev/c-game-progr ... ria-games/
(I thought about using it and IndieLib but it uses Direct3d and so Windows-only)
  • Would making this from scratch be an insane amount of work? Would it be something worthwhile that others could use?
  • Would the editing-on-the-fly work with Löve? (I'm very new to Löve so I'm not sure what the limitations are)
  • Would it be better to just swap development to some engine that has tools for this already?
What do you think?
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OmarShehata
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Re: Advanced Level Editor

Post by OmarShehata »

I'm pretty new to Love and Lua as well so take my advice with a grain of salt.

I don't think it would take an insane amount of work to build something like that. In fact I think Love would make it easier (but when I say easier I'm comparing it to making your own level editor in C++)

I don't see why editing on the fly wouldn't work either.
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Davidobot
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Re: Advanced Level Editor

Post by Davidobot »

You mean like Cobalt? (It's made in Lua aswell)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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SiENcE
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Re: Advanced Level Editor

Post by SiENcE »

Why not using an existing one and writing an exporter/importer or usage library for Löve?
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