Search found 184 matches

by leiradel
Sun Mar 13, 2011 3:44 am
Forum: Support and Development
Topic: ERROR
Replies: 15
Views: 6608

Re: ERROR

syntax error:collisionmanager.lua:26:'=' expected near 'order' This line is: print("collide")In order Lua first sees a call statement, and then it tries to parse "In order." Since In is an identifier, it assumes that the statement is an assignment and spits the error message. Yo...
by leiradel
Fri Mar 11, 2011 11:58 pm
Forum: Support and Development
Topic: HGE's Particle System Editor to LÖVE
Replies: 3
Views: 2074

Re: HGE's Particle System Editor to LÖVE

A bug in the particle system in LÖVE 0.7.1 was found, see this topic . I've updated psi2love to set the size variation using ParticleSystem:setSizeVariation() intead of passing it as the third parameter of ParticleSystem:setSize(). The Wiki page is updated and a new executable is attached here. Chee...
by leiradel
Fri Mar 11, 2011 11:23 pm
Forum: Support and Development
Topic: Cannot get particle system right
Replies: 3
Views: 1627

Re: Cannot get particle system right

This is due to a bug in ParticleSystem. <snip> thanks for catching it! I only saw it, you're the one who caught it. Thanks for fixing it! In the meantime, you can manually call ParticleSystem:setSizeVariation(0) to fix the issue. This did the trick, thanks. But now I'm seeing two other odd behavior...
by leiradel
Fri Mar 11, 2011 3:59 am
Forum: Support and Development
Topic: HGE's Particle System Editor to LÖVE
Replies: 3
Views: 2074

Re: HGE's Particle System Editor to LÖVE

I've just updated the Wiki page with a new version which accepts the function name and the image and buffer parameters on the command line so you won't have to hand-edit those after the code is generated. It's great for automated builds also. Example: $ psi2love.exe /c/Users/Andre/Desktop/hge181/too...
by leiradel
Fri Mar 11, 2011 3:48 am
Forum: Support and Development
Topic: Cannot get particle system right
Replies: 3
Views: 1627

Cannot get particle system right

Hi All, I'm trying to make a particle system to emit smoke puffs. I want the puffs to start small at 20% of the image size and end at 100%. I've tweaked setSize in many ways and still can't make it work. I've attached a small .love file that shows the problems I'm facing: 1. Puffs apparently start a...
by leiradel
Fri Mar 11, 2011 3:40 am
Forum: Support and Development
Topic: Using LuaXML in a .love file
Replies: 7
Views: 4362

Re: Using LuaXML in a .love file

You can try one of the Lua-only XML parsers available at http://lua-users.org/wiki/LuaXml.

Cheers,

Andre
by leiradel
Wed Mar 09, 2011 4:16 am
Forum: Support and Development
Topic: HGE's Particle System Editor to LÖVE
Replies: 3
Views: 2074

HGE's Particle System Editor to LÖVE

Hi All, I was trying to create a particle system in LÖVE but it's just too frustrating to tweak parameters in the source code and run the game to see if the effect is what I need. Not knowing any other solution, I've written a small C++ program which takes a .psi file from HGE's Particle System Edit...
by leiradel
Thu Feb 10, 2011 1:12 pm
Forum: General
Topic: Any ideas how to make a pixelated circle?
Replies: 11
Views: 7986

Re: Any ideas how to make a pixelated circle?

Oh, and if I would need a filled circle, I belive I could just hide a "normal" filled circle behind a pixelated line-circle? (As long as I dont use any alpha) You mean a circle filled with one color and with the border drawn with another color? Hum, I think this could work but maybe you'l...
by leiradel
Thu Feb 10, 2011 12:10 pm
Forum: General
Topic: Any ideas how to make a pixelated circle?
Replies: 11
Views: 7986

Re: Any ideas how to make a pixelated circle?

A faster way to draw a circle is to use the midpoint algorithm.

If you need a filled circle, draw an horizontal line connecting pixels mirrored on the y axe. To make a pixelized circle pretend the resolution is lower than it actually is and use rectangles to draw the points.

Cheers,

Andre
by leiradel
Wed Feb 09, 2011 2:32 am
Forum: Libraries and Tools
Topic: Love Builder - Automatic .love and Executable Creation
Replies: 45
Views: 20482

Re: Love Builder - Automatic .love and Executable Creation

Ok, I've got LÖVE dependencies for Windows from here and setup a solution in VS2008. I had to Add additional include folders Add additional library folders Rename two files as stupid VS outputs all object files to the same intermediate directory Grab two missing files from luasocket source files But...