Search found 18 matches
- Fri Apr 12, 2013 4:25 pm
- Forum: Support and Development
- Topic: Problem using the 'SECS' class library
- Replies: 23
- Views: 11220
Re: Problem using the 'SECS' class library
Is there a way to let it do automatically instead of me having to insert this line again and again?
- Thu Apr 11, 2013 6:08 pm
- Forum: Support and Development
- Topic: Problem using the 'SECS' class library
- Replies: 23
- Views: 11220
Problem using the 'SECS' class library
So I tried using the SECS library most of you are probably familiar with. The snippet I use is the basic version: __HAS_SECS_COMPATIBLE_CLASSES__ = true local class_mt = {} function class_mt:__index(key) return self.__baseclass[key] end class = setmetatable({ __baseclass = {} }, class_mt) function c...
- Fri Apr 05, 2013 9:06 pm
- Forum: Support and Development
- Topic: How do I get rid of font anti aliasing?
- Replies: 8
- Views: 5422
Re: How do I get rid of font anti aliasing?
AAAAAAAAH, thank you. Now it works perfectly!
- Fri Apr 05, 2013 7:42 pm
- Forum: Support and Development
- Topic: How do I get rid of font anti aliasing?
- Replies: 8
- Views: 5422
Re: How do I get rid of font anti aliasing?
*bump* It doesn't work. The text can be read but it's still blurry. However, it does work for images. What am I missing here? function love.load() love.graphics.setDefaultImageFilter("nearest","nearest") fontMain = love.graphics.newImageFont("f.png","0123456789ABCD...
- Mon Apr 01, 2013 5:35 pm
- Forum: Support and Development
- Topic: Spritesheet + Quad = Normal Sprite?
- Replies: 1
- Views: 851
Spritesheet + Quad = Normal Sprite?
Is there a way to turn a sprite sheet and a quad into one normal sprite ingame that can be then drawn with love.graphics.draw() instead of drawq?
- Sun Mar 31, 2013 6:15 pm
- Forum: Support and Development
- Topic: How do I get rid of font anti aliasing?
- Replies: 8
- Views: 5422
Re: How do I get rid of font anti aliasing?
Alrighty, then.
- Sun Mar 31, 2013 5:36 pm
- Forum: Support and Development
- Topic: How do I get rid of font anti aliasing?
- Replies: 8
- Views: 5422
Re: How do I get rid of font anti aliasing?
May I ask when this is gonna be?
And yeah, ImageFonts seems to be a possible solution, thank you.
And yeah, ImageFonts seems to be a possible solution, thank you.
- Sun Mar 31, 2013 5:19 pm
- Forum: Support and Development
- Topic: How do I get rid of font anti aliasing?
- Replies: 8
- Views: 5422
How do I get rid of font anti aliasing?
Letting my sprites look 'pixely' is easy, I use either Image:setFilter("nearest","nearest) for particular images or I use love.graphics.setDefaultImageFilter("nearest","nearest") for all of them. But if I set up a font like this: font = love.graphics.newFont("...