Search found 199 matches
- Tue Aug 20, 2013 9:32 am
- Forum: General
- Topic: Getting Fans, and Building Hype.
- Replies: 11
- Views: 4577
Re: Getting Fans, and Building Hype.
Agree with everyone saying IndieDB and Youtube, free games are probably the best way to drum up interest in your company though and they are also easy to get released on Desura. Ofcourse at the later stages of development you can mail RockPaperShotgun or other sites that have shown an interest like ...
- Sat Aug 10, 2013 5:53 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 19217
Re: My 4KB Hypnotic Thing, wanna share yours ?
Thanks was originally written for a cell game so I could oscillate the sides of the cells but am kinda sidetracked at the moment xDEamonn wrote:That's AWESOME!
- Sun Aug 04, 2013 7:00 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 19217
Re: My 4KB Hypnotic Thing, wanna share yours ?
Here's mine. shape.love Made it as a tech demo for some shape code I wrote a while ago for future games, all those shapes are outlined polygons with transformations (in this case every one is a transform of the previous one moving from the center out) and rotations are all performed in real time on ...
- Sun Aug 04, 2013 6:40 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
Here's a shot of that map engine, it's still early days and I'm definitely going to be using it for my next game in a big way! ow_gridify01.png Okay so whats going on here you ask? well the mapper is displaying a small 3x3 map, currently the only non-automatic part is the positioning and rotation of...
- Sun Aug 04, 2013 6:26 pm
- Forum: Games and Creations
- Topic: Love Hotel - A Sexy Management Game
- Replies: 4
- Views: 3085
Re: Love Hotel - A Sexy Management Game
Played this before the RPS article (how cool am I now (WORSHIP ME!) ). Anyway It's a really great fun game I particularly like the controller setup screen
- Sat Aug 03, 2013 1:13 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
Finishing writing an object orientated ( kinda ) map engine and a mapmaker for that hopefully using procedurally aligned chunks of map to create large linear maps.
- Wed Jul 31, 2013 5:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
It was just a boardgame I played at someones house, don't know what came of it.
- Wed Jul 31, 2013 4:45 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
You wouldn't happen to know anyone in mid wales would you?
I met someone a while ago who was demonstrating a boardgame prototype of a game that looked really similar to this.
I met someone a while ago who was demonstrating a boardgame prototype of a game that looked really similar to this.
- Sat Jul 20, 2013 11:33 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
Messing around with some polygon stuff.
- Mon Jul 15, 2013 10:21 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530200
Re: What's everyone working on? (tigsource inspired)
Been getting a little demand so I'm converting DeerHunter1066's code to mobile, it's pretty damn easy once you have a grasp of Corona. Anyone else used Corona what is your impressions of it?
Or anyone interested in it I can sum up the differences with LÖVE if you like?
Or anyone interested in it I can sum up the differences with LÖVE if you like?