Search found 199 matches

by StoneCrow
Tue Aug 20, 2013 9:32 am
Forum: General
Topic: Getting Fans, and Building Hype.
Replies: 11
Views: 4577

Re: Getting Fans, and Building Hype.

Agree with everyone saying IndieDB and Youtube, free games are probably the best way to drum up interest in your company though and they are also easy to get released on Desura. Ofcourse at the later stages of development you can mail RockPaperShotgun or other sites that have shown an interest like ...
by StoneCrow
Sat Aug 10, 2013 5:53 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19217

Re: My 4KB Hypnotic Thing, wanna share yours ?

Eamonn wrote:That's AWESOME! :D
Thanks was originally written for a cell game so I could oscillate the sides of the cells but am kinda sidetracked at the moment xD
by StoneCrow
Sun Aug 04, 2013 7:00 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 19217

Re: My 4KB Hypnotic Thing, wanna share yours ?

Here's mine. shape.love Made it as a tech demo for some shape code I wrote a while ago for future games, all those shapes are outlined polygons with transformations (in this case every one is a transform of the previous one moving from the center out) and rotations are all performed in real time on ...
by StoneCrow
Sun Aug 04, 2013 6:40 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

Here's a shot of that map engine, it's still early days and I'm definitely going to be using it for my next game in a big way! ow_gridify01.png Okay so whats going on here you ask? well the mapper is displaying a small 3x3 map, currently the only non-automatic part is the positioning and rotation of...
by StoneCrow
Sun Aug 04, 2013 6:26 pm
Forum: Games and Creations
Topic: Love Hotel - A Sexy Management Game
Replies: 4
Views: 3085

Re: Love Hotel - A Sexy Management Game

Played this before the RPS article (how cool am I now (WORSHIP ME!) ). Anyway It's a really great fun game I particularly like the controller setup screen :awesome:
by StoneCrow
Sat Aug 03, 2013 1:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

Finishing writing an object orientated ( kinda ) map engine and a mapmaker for that hopefully using procedurally aligned chunks of map to create large linear maps.
by StoneCrow
Wed Jul 31, 2013 5:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

It was just a boardgame I played at someones house, don't know what came of it.
by StoneCrow
Wed Jul 31, 2013 4:45 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

You wouldn't happen to know anyone in mid wales would you?
I met someone a while ago who was demonstrating a boardgame prototype of a game that looked really similar to this.
by StoneCrow
Sat Jul 20, 2013 11:33 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

shape2.png
shape2.png (118.54 KiB) Viewed 4644 times
shape.love
(793 Bytes) Downloaded 296 times
Messing around with some polygon stuff.
by StoneCrow
Mon Jul 15, 2013 10:21 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530200

Re: What's everyone working on? (tigsource inspired)

Been getting a little demand so I'm converting DeerHunter1066's code to mobile, it's pretty damn easy once you have a grasp of Corona. Anyone else used Corona what is your impressions of it?
Or anyone interested in it I can sum up the differences with LÖVE if you like?