Search found 533 matches

by MadByte
Tue Jan 09, 2018 10:35 pm
Forum: Support and Development
Topic: Garbage collector stops the game[or probably disk access]
Replies: 24
Views: 13550

Re: Garbage collector stops the game

Impressive numbers. Not sure how you achieved them. Probably that's because not many modifications are done to each vertex data? I've made a couple of test projects, drawing overlapping half-transparent 16x16 random tiles with modified colors (which correspond game rendering of several block layers...
by MadByte
Sun Jan 07, 2018 4:49 pm
Forum: Support and Development
Topic: Garbage collector stops the game[or probably disk access]
Replies: 24
Views: 13550

Re: Garbage collector stops the game

Actually, I'm slightly feared that even after all the optimizations, and offloading to threads, and other complicated tricks, at some moment I'll be forced to make a choice between abandoning the project or rewriting it in a language with more pluses in its name, and all the current efforts will be...
by MadByte
Fri Jan 05, 2018 7:23 pm
Forum: Support and Development
Topic: Syntax error, I have no idea where it is
Replies: 1
Views: 2417

Re: Syntax error, I have no idea where it is

Seriously? I explained what your problem is in your first thread... multiply times. And now you open another thread and ask the same question again? Maybe you haven't seen it.. so here is the answer..again. Your line local map = setmetatable(love.filesystem.load('st_i/sti/map.lua')(), Map) seems to ...
by MadByte
Thu Jan 04, 2018 6:29 pm
Forum: Support and Development
Topic: Trying to load a Tiled map with STI
Replies: 15
Views: 8856

Re: Trying to load a Tiled map with STI

Here's the Winrar file. i hope this is the one (this was before i made some of the changes) (also im bad at drawing) No worries, I don't care about how your sprites look like. Well, your code had so many problems that I don't even know where to start. I just can repeat myself: Start by learning the...
by MadByte
Thu Jan 04, 2018 8:44 am
Forum: Support and Development
Topic: Trying to load a Tiled map with STI
Replies: 15
Views: 8856

Re: Trying to load a Tiled map with STI

Sorry, didn't answered because my computer seems to have problems with STI. It just works if I run the project in my code editor directly. Same code as zip doesn't work, but it's not a path problem because the file has been found. Seems to be a problem with STI that has to be investigated. Your file...
by MadByte
Wed Jan 03, 2018 6:41 pm
Forum: Support and Development
Topic: Trying to load a Tiled map with STI
Replies: 15
Views: 8856

Re: Trying to load a Tiled map with STI

You can upload files on the forum next time, there is an attachments tab below the (full) text editor box.
If possible create an *.love file as stated here and upload it.
Also your mediafire folder just contains an mp3 song. You might want to double check that :)
by MadByte
Wed Jan 03, 2018 6:17 pm
Forum: Support and Development
Topic: Trying to load a Tiled map with STI
Replies: 15
Views: 8856

Re: Trying to load a Tiled map with STI

Your line local map = setmetatable(love.filesystem.load('st_i/sti/map.lua')(), Map) seems to don't match up with the original line of the file of the library (newest on github), which is map = setmetatable(love.filesystem.load(map)(), Map) I would say that this is the reason. maybe its a different v...
by MadByte
Wed Jan 03, 2018 5:35 pm
Forum: Support and Development
Topic: Trying to load a Tiled map with STI
Replies: 15
Views: 8856

Re: Trying to load a Tiled map with STI

Welcome to the forums. You tried to edit the library itself, thats not how it works. To learn how you use it look at the quick example in the description of the library on github or try this tutorial . If you're completely new to lua and LÖVE I would recommend you to learn the language (lua) and so...
by MadByte
Mon Jan 01, 2018 11:30 am
Forum: Games and Creations
Topic: Conquest of Durgan Kal
Replies: 5
Views: 4869

Re: Conquest of Durgan Kal

That looks like a solid foundation! :) I'm not a fan of that type of game but it looks and feels good (good graphics and animations; responsive controls). I like the procedual room selection, but It may needs more work later on, to balance out the difficulty. The inventory looks good too, but may b...
by MadByte
Sun Dec 31, 2017 1:14 pm
Forum: Games and Creations
Topic: Aim Hockey is on Play Store. Free
Replies: 6
Views: 5824

Re: Aim Hockey is on Play Store. Free

Update 2: I removed it. Idk why, but it felt right to do. Hope you didn't removed it because of my feedback :roll: I've created an example which shows how you could improve the collision aspect of your game. It's using love.physics and it was surprisingly easy to code (I've never really used love.p...