Search found 142 matches

by pielago
Mon Jun 16, 2014 9:25 am
Forum: Support and Development
Topic: Night effect
Replies: 8
Views: 4606

Re: Night effect

i see... I get it and don't lol .But one thing is for sure i can always count on you guys :) i will try and see i don't understand the 2 pictures one night and the other one day??? so morph.lua works only with similar pictures one darker and the other one lighter ? is it extra work??? or am i missin...
by pielago
Thu Jun 12, 2014 8:41 am
Forum: Support and Development
Topic: Night effect
Replies: 8
Views: 4606

Re: Night effect

i was just wondering example..
if i do a small game Zelda style and want the night and the day
what will be the best way to do it... i am looking for the easiest and best way possible..
image ,color etc any ideas.. like a example a tutorial example...
by pielago
Thu Jun 12, 2014 1:58 am
Forum: Support and Development
Topic: Night effect
Replies: 8
Views: 4606

Night effect

I am confuse about night effect!
Do i need to create a new layer or something and does alpha work with it?
or how does it works?
To turn the day in to night????

hope someone can give me an easy example or something to understand

thank you!!
by pielago
Thu Apr 24, 2014 4:55 pm
Forum: Support and Development
Topic: getFPS
Replies: 3
Views: 1357

Re: getFPS

thank you soooooooo.. much for the answers... No wonder it was slow and had alot of code and it was simple and saw it laggy!! fps ( 10 to 70 ) all time never 60 :o this great info for me or anyone with similar problems... also wonder if to many images helped to slow it down??? well will have to use ...
by pielago
Thu Apr 24, 2014 4:13 am
Forum: Support and Development
Topic: getFPS
Replies: 3
Views: 1357

getFPS

i have used love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 0, 30) the question is what is this code??? Can someone explain what this does in love2d? whats the main purpose? i don't have it clear yet.. and was hoping someone here can explain it to me i know its good wh...
by pielago
Thu Apr 17, 2014 3:49 am
Forum: Support and Development
Topic: grid sample
Replies: 7
Views: 1944

Re: grid sample

i can tell your good at it well i will try and if cant ... ill sure message you :) if you don't mind :)
by pielago
Wed Apr 16, 2014 3:34 pm
Forum: Support and Development
Topic: grid sample
Replies: 7
Views: 1944

Re: grid sample

okay get it.. now question what if the player its not the same as the grid? will still work? i see grid cells are the same as the player 32x32 but what if the player its idk 50x100 ?? will the grid still work or is there another way and if so can someone point me to it????? :awesome: beside grids bu...
by pielago
Tue Apr 15, 2014 12:27 am
Forum: Support and Development
Topic: bullet directions
Replies: 4
Views: 1966

Re: bullet directions+stand

I have a small problem hope someone could help me i can create bullets now and shoot them , can shoot right,left,up,down after a few seconds i want stand to overwrite all the states so i can use state=stand for other things but it seem like stand disappears while bullets are pressed or not i still w...
by pielago
Mon Mar 31, 2014 4:43 pm
Forum: Support and Development
Topic: icon question
Replies: 5
Views: 1808

Re: icon question

oh i see what you mean well i have a mac i am not using windows
not sure how to do it with mac i can tell u see tutorials for windows but for mac not much unless i haven't search deeper..
by pielago
Mon Mar 31, 2014 2:16 am
Forum: Support and Development
Topic: icon question
Replies: 5
Views: 1808

icon question

two questions for computer games how big does the icon must be??? 57x57 or 144x144 or whats???? not sure at all can someone tell me the right size??? is this how to use filepath for icon will it work once you make the exe??? t.window.icon = "pictures/icon.png" -- Filepath to an image to us...