Search found 65 matches
- Sun Jun 30, 2013 10:28 pm
- Forum: Games and Creations
- Topic: bulletLÖVE
- Replies: 7
- Views: 6770
bulletLÖVE
So here's a project I've been working on for the past week. It's both the first lua program I've ever written, and the first LÖVE game I've done, so take it easy on the optimizations done lol.You can probably easily tell what it's about by the name alone, but if you didn't, it's a bullet hell engine...
- Sun Jun 30, 2013 4:20 pm
- Forum: Games and Creations
- Topic: Mr. BallGuy V1.0.0
- Replies: 42
- Views: 22975
Re: Mr. BallGuy V1.0.0 - Finished!
The exe is giving me errors. Doesn't seem to like Windows 7 x64.
- Sat Jun 29, 2013 9:50 pm
- Forum: Support and Development
- Topic: Freeing Resources
- Replies: 12
- Views: 8576
Re: Freeing Resources
I've mainly worked with low level languages so I'm quite used to memory management, which is why I asked the question. Don't need to spark a debate on languages lol.
Also, Sublime is absolutely amazing for LUA.
Also, Sublime is absolutely amazing for LUA.
- Sat Jun 29, 2013 7:00 pm
- Forum: Support and Development
- Topic: Freeing Resources
- Replies: 12
- Views: 8576
Re: Freeing Resources
Great. Thanks.
- Sat Jun 29, 2013 5:31 pm
- Forum: Support and Development
- Topic: Freeing Resources
- Replies: 12
- Views: 8576
Freeing Resources
Alright. Just a quick question about LUA, and going to use Hadron Collider as an example. I'm wondering how to free up resources, as I know LUA has some form of garbage collection. So let's make up a quick sample of random code: HC = require 'hardoncollider' Collider = nil function love.load() Colli...