Search found 555 matches
- Sun Nov 17, 2019 7:56 am
- Forum: Games and Creations
- Topic: EAT GIRL - surreal dot-eating action game
- Replies: 5
- Views: 13053
- Sun Sep 22, 2019 2:33 am
- Forum: Games and Creations
- Topic: EAT GIRL - surreal dot-eating action game
- Replies: 5
- Views: 13053
- Sat Sep 21, 2019 10:47 pm
- Forum: Games and Creations
- Topic: EAT GIRL - surreal dot-eating action game
- Replies: 5
- Views: 13053
EAT GIRL - surreal dot-eating action game
_SHMtmW4-9g Buy on itch.io | Twitter EAT GIRL is a game about moving quickly and efficiently through tight corridors. it has a serene and unsettling atmosphere with unusual enemies and varied ambient music. The game is short - skilled players can probably reach the ending in 2-3 hours. There's some...
- Sun Apr 07, 2019 7:56 pm
- Forum: Libraries and Tools
- Topic: General Purpose Grid Editor - it edits levels
- Replies: 16
- Views: 17856
Re: General Purpose Grid Editor - it edits levels
hi, i did some repo re-organization. you can still find the code here: https://github.com/tesselode/gpgp-love- ... ns/tree/i1
i don't think i backed up the wiki though, sorry!
i don't think i backed up the wiki though, sorry!
- Fri Jun 01, 2018 6:17 pm
- Forum: General
- Topic: Searching for an awesome logo for the löve2d documentation
- Replies: 5
- Views: 6384
Re: Searching for an awesome logo for the löve2d documentation
is there anything stopping people from automatically grabbing the data from the love wiki and putting it in a lua table?
- Thu Nov 16, 2017 6:54 am
- Forum: Libraries and Tools
- Topic: Nata - OOP/ECS style entity management
- Replies: 0
- Views: 3005
Nata - OOP/ECS style entity management
https://github.com/tesselode/nata Hello o/ I've been working on a library called Nata. It make entity pools, and it uses a hybrid OOP/ECS approach. Systems looks like this: verticalMovementSystem = { filter = function(e) return e.yspeed end, update = function(e, dt) e.y = 300 + 200 * math.sin(uptim...
- Mon Oct 23, 2017 5:10 am
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26430
Re: Baton - yet another input library
I just pushed a pretty major update with support for axis pairs. I've tested it a decent amount, but let me know if you all find any bugs! fingers crossed that there won't be any glaring horrible ones
- Wed Apr 19, 2017 9:54 pm
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26430
Re: Baton - yet another input library
The documentation for getActiveInputDevice() makes it sound like you can't have more than one input device controlling the game, which would make any kind of co-op game impossible. Is this true or am i misreading it? Nope! player:getActiveDevice() is per player object, and to have multiple players ...
- Wed Feb 15, 2017 8:25 am
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26430
Re: Baton - yet another input library
Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross&quo...
- Tue Feb 14, 2017 5:30 pm
- Forum: Libraries and Tools
- Topic: Baton - yet another input library
- Replies: 27
- Views: 26430
Re: Baton - yet another input library
Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross&quo...