Search found 555 matches

by Tesselode
Sat Sep 21, 2019 10:47 pm
Forum: Games and Creations
Topic: EAT GIRL - surreal dot-eating action game
Replies: 5
Views: 13053

EAT GIRL - surreal dot-eating action game

_SHMtmW4-9g Buy on itch.io | Twitter EAT GIRL is a game about moving quickly and efficiently through tight corridors. it has a serene and unsettling atmosphere with unusual enemies and varied ambient music. The game is short - skilled players can probably reach the ending in 2-3 hours. There's some...
by Tesselode
Sun Apr 07, 2019 7:56 pm
Forum: Libraries and Tools
Topic: General Purpose Grid Editor - it edits levels
Replies: 16
Views: 17856

Re: General Purpose Grid Editor - it edits levels

hi, i did some repo re-organization. you can still find the code here: https://github.com/tesselode/gpgp-love- ... ns/tree/i1

i don't think i backed up the wiki though, sorry!
by Tesselode
Fri Jun 01, 2018 6:17 pm
Forum: General
Topic: Searching for an awesome logo for the löve2d documentation
Replies: 5
Views: 6384

Re: Searching for an awesome logo for the löve2d documentation

is there anything stopping people from automatically grabbing the data from the love wiki and putting it in a lua table?
by Tesselode
Thu Nov 16, 2017 6:54 am
Forum: Libraries and Tools
Topic: Nata - OOP/ECS style entity management
Replies: 0
Views: 3005

Nata - OOP/ECS style entity management

https://github.com/tesselode/nata Hello o/ I've been working on a library called Nata. It make entity pools, and it uses a hybrid OOP/ECS approach. Systems looks like this: verticalMovementSystem = { filter = function(e) return e.yspeed end, update = function(e, dt) e.y = 300 + 200 * math.sin(uptim...
by Tesselode
Mon Oct 23, 2017 5:10 am
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 26430

Re: Baton - yet another input library

I just pushed a pretty major update with support for axis pairs. I've tested it a decent amount, but let me know if you all find any bugs! fingers crossed that there won't be any glaring horrible ones
by Tesselode
Wed Apr 19, 2017 9:54 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 26430

Re: Baton - yet another input library

The documentation for getActiveInputDevice() makes it sound like you can't have more than one input device controlling the game, which would make any kind of co-op game impossible. Is this true or am i misreading it? Nope! player:getActiveDevice() is per player object, and to have multiple players ...
by Tesselode
Wed Feb 15, 2017 8:25 am
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 26430

Re: Baton - yet another input library

Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross&quo...
by Tesselode
Tue Feb 14, 2017 5:30 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 26430

Re: Baton - yet another input library

Hi...i am a new user here. I want to know What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used?This one can be difficult to fix given the approach taken by the library but the shape of the deadzone should really be a circle, not a "cross&quo...