Search found 539 matches
- Fri Jun 13, 2014 9:31 pm
- Forum: Support and Development
- Topic: Memory management and graphic objects
- Replies: 7
- Views: 6112
Re: Memory management and graphic objects
Hi all, I'm currently having some memory problems on my project, I'm working on loading levels, returning to menus, etc... My current approach is to deference all my level rendering stuff when coming back to the menus hoping it will be garbage collected, and when loading a new level, I'm recreating...
- Fri Jun 06, 2014 9:24 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568521
Re: What's everyone working on? (tigsource inspired)
Looks promising!christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.
The code is here: https://github.com/christiankolding/love2d-raycaster.
- Tue Jun 03, 2014 7:02 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568521
Re: What's everyone working on? (tigsource inspired)
Please, send me an email at dusoft+polsim@gmail.com and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.gestaltist wrote:I can gladly help with testing in the limited free time that I have...
- Sat May 31, 2014 10:20 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568521
Re: What's everyone working on? (tigsource inspired)
@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play. Thanks. I have just created this twitter account you can folow: https://twitter.com/politicalsim Let me know if you are interested in alpha/...
- Sat May 31, 2014 9:57 pm
- Forum: Libraries and Tools
- Topic: fuccboiGDX
- Replies: 29
- Views: 14356
Re: Mogamett
animation and state switching should be seperated as many games and programs won't need any animations between states.Chroteus wrote:If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.
Venus: viewtopic.php?f=5&t=78018
- Tue May 27, 2014 6:26 pm
- Forum: Libraries and Tools
- Topic: Small Shader Effect Applier
- Replies: 5
- Views: 2770
Re: Small Shader Effect Applier
Guys, I need some help. My computer doesn't render shaders, so I asked a friend to test this for me. I spent over an hour trying to fix it, and we still couldn't get it to work. I don't know much about shaders either. Could someone please help? Here's the latest version, by the way: https://www.dro...
- Tue May 27, 2014 7:20 am
- Forum: Libraries and Tools
- Topic: weather effects
- Replies: 33
- Views: 12129
Re: weather effects
I will buy it if you charge for it. Just so you know. thanks, it is going to be free edit: but you can always donate if you like it :) Any chance to see the code? You could release it as a library - I could have some use for it for the additional effects (weather behind window in a room) for my pro...
- Tue May 27, 2014 4:01 am
- Forum: Libraries and Tools
- Topic: fuccboiGDX
- Replies: 29
- Views: 14356
Re: Mogamett
Nothing so far.[/quote]Chroteus wrote:What is used for gamestate management, by the way?
You can check my 1 file per state manager
- Fri May 16, 2014 6:09 am
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8256
Re: Simple Screen Scaler
Cool, I will try it and report if anything spotted.
- Wed May 14, 2014 7:19 pm
- Forum: Libraries and Tools
- Topic: Simple Screen Scaler
- Replies: 11
- Views: 8256
Re: Simple Screen Scaler
TLFres does not work with Love2d 0.9.x, it needs to be updated to reflect changes in the window functions. I have actually created such scaling for my game based on the notion that once ported to Android, the hardcoded resolution and the sizes of objects would just make mess. Does this library suppo...