Search found 519 matches
- Mon May 20, 2024 12:16 pm
- Forum: General
- Topic: Pool(Billiards) physics (Need help)
- Replies: 4
- Views: 148
Re: Pool(Billiards) physics (Need help)
Just use the love.physics module while setting gravitation to 0. That should work.
- Fri May 17, 2024 8:01 am
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 5
- Views: 282
Re: whats the best way to make general colision detection?
- Wed May 15, 2024 7:35 pm
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 5
- Views: 282
Re: whats the best way to make general colision detection?
Either go with simple AABB or use something in the middle such as Hardon Collider https://vrld.github.io/HardonCollider/tutorial.html or go the hard way with Love physics module https://love2d.org/wiki/love.physics. AABB should work well for simple games such as Space Invaders. But first: be specifi...
- Tue May 14, 2024 7:51 pm
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 9
- Views: 461
- Mon May 06, 2024 7:31 pm
- Forum: General
- Topic: [Help] Techniques for scaling
- Replies: 24
- Views: 1162
Re: [Help] Techniques for scaling
Well, not flooring player movement, while camera movement is floored might cause some mismatch. Video or GIF would help as would the code as pgimeno said.
- Thu May 02, 2024 10:23 pm
- Forum: Support and Development
- Topic: fixture:setMask requiring two arguments
- Replies: 6
- Views: 887
Re: fixture:setMask requiring two arguments
This is not the forum for VSCode bugs. The LOVE docs are clear.
- Thu May 02, 2024 10:22 pm
- Forum: General
- Topic: Is LÖVE good enough for a big metroidvania game?
- Replies: 7
- Views: 981
- Thu May 02, 2024 10:21 pm
- Forum: General
- Topic: Need some help guys!
- Replies: 5
- Views: 1104
Re: Need some help guys!
Hello, I would really recommend you to start with basic 2D games instead of jumping into 3D, specifically since you don't have that experience. For the 3D engines based on LOVE, see: https://love2d.org/forums/viewtopic.php?t=95630 https://github.com/groverburger/g3d Also see: https://github.com/love...
- Wed May 01, 2024 9:51 am
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1944
- Wed Apr 24, 2024 9:14 pm
- Forum: General
- Topic: Sprite speed
- Replies: 4
- Views: 1342
Re: Sprite speed
Hello, welcome to the forums. I may be wrong, but I think what's happening is that you have a single animation (animations.enemy) for all the enemies, and you update it once per enemy, therefore the more enemies you have, the more times in the same frame the animation will be updated. If you're OK ...