Search found 37 matches
- Thu Apr 17, 2014 5:34 pm
- Forum: Support and Development
- Topic: Tweens happening earlier than expected
- Replies: 9
- Views: 1582
Tweens happening earlier than expected
Hello Everybody! im loading my tweens in love.load() as in this way: -- Tweens tween(1, Play, { y = 50 }, 'outBounce') -- Play Button tween(1, Lessons, {y = 200}, 'outBounce') -- Lessons Button tween(1, Rewards, {y = 350}, 'outBounce') -- Rewards Button tween(1, Quit, {y = 500}, 'outBounce') -- Quit...
- Wed Apr 16, 2014 4:51 pm
- Forum: Support and Development
- Topic: Zoom in camera functionality
- Replies: 4
- Views: 3975
Zoom in camera functionality
Hello everybody! im trying to make an animation in my project and i wanted to zoom while the animation is Going On. Moreover, when the process of the animation begins i want the camera to zoom so the user can see it in more details. how can i do it? and do i lose image quality? and how can i set the...
- Tue Apr 15, 2014 7:12 am
- Forum: Support and Development
- Topic: Zoom in animation
- Replies: 1
- Views: 1083
Zoom in animation
Hello Everybody! i'm trying to switch the background image of my application and i want the new image to appear via Zoom-In. What's the best way to do so? and how can i do it?" ThankYou!
- Mon Apr 14, 2014 6:18 pm
- Forum: Support and Development
- Topic: Moving an image to a specefic coordinates
- Replies: 2
- Views: 1241
Moving an image to a specefic coordinates
Hello Everyone! im trying to find an effective solution to move my image to specific coordinates Fast! I tried this way: function diliupdate(dt) if DilutionState == "MoviePippeteMode" then if Pippete1X ~= (TheX - Pippete1:getWidth() / 2) then Pippete1X = Pippete1X + end if Pippete1Y ~= (Th...
- Fri Apr 11, 2014 8:02 am
- Forum: Support and Development
- Topic: Creating a circular timer
- Replies: 1
- Views: 635
Creating a circular timer
Hello Everyone! im trying to create a timer within my game only 60 seconds. However i didn't discover how to do that after research..
As in the picture Every 1 second, the yellow part gets bigger.. what's the best way to do that? Thank you guys!
As in the picture Every 1 second, the yellow part gets bigger.. what's the best way to do that? Thank you guys!
- Thu Apr 10, 2014 2:58 pm
- Forum: Support and Development
- Topic: Love2d Main CallBacks
- Replies: 1
- Views: 661
Love2d Main CallBacks
Im a beginner with love2d and i knew there's 3 main CallBacks: love.load() love.draw() love.update(dt) And i'm creating a simple game that contains alot of images. I initially loaded all the images in love.load() function and i have exactly 0 problem using this function. However, im getting confused...
- Wed Apr 09, 2014 6:12 pm
- Forum: Support and Development
- Topic: How to do a scorebox
- Replies: 7
- Views: 2127
Re: How to do a scorebox
Thankkkk youuu for your helppppppppppp! that's really nice and awesome!! however how can i make the font bigger??
- Wed Apr 09, 2014 4:04 pm
- Forum: Support and Development
- Topic: Stretching an image on the background
- Replies: 1
- Views: 1239
Stretching an image on the background
Hello everyone! i recently went on making a background for my game. but however i want it to be stretcheable, what i mean is that i want that my image to appear fully on the background. What i mean is: pic1.png this is how the image is getting appeared, using this sample code: love.graphics.draw(col...
- Wed Apr 09, 2014 3:56 pm
- Forum: Support and Development
- Topic: How to do a scorebox
- Replies: 7
- Views: 2127
How to do a scorebox
Hello everyone! im trying to build a rectangular scorebox with rounded corners. However i need to type in it how much score he got like 3600, and as much as the score get higher, i want the box to be filled more.. like this: as an example:
- Fri Apr 04, 2014 12:52 pm
- Forum: Support and Development
- Topic: Does lua tables match with my logic?
- Replies: 4
- Views: 2127
Does lua tables match with my logic?
Hello Guys!!! Im trying to build a color game using love2d 0.8 As an example i display on the screen : Yellow + Red and there's a common list of colors he click on. However i was wondering how can i use lua tables in order to this function? Shall i do a table where i store The colors and the result ...