Search found 454 matches
- Mon Mar 13, 2017 11:41 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
For the next version I decided to start implementing a basic UI which consists of a main menu and an options screen (there currently aren't many options to set, but I'll try to get custom keybindings in there). The design is partially inspired by CDDA's main menu, but I mainly just wanted to go for ...
- Fri Mar 10, 2017 7:34 am
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Published Version 0.6.0.841 on itch.io: ## Additions - Added random spawning of items when a world object is destroyed - Added interaction with inventory of adjacent tiles - Added automatic opening of container objects if they are the target of a movement path - Added dogs as the first non-human cr...
- Thu Mar 02, 2017 9:00 pm
- Forum: Support and Development
- Topic: Text limitations
- Replies: 6
- Views: 4694
Re: Text limitations
Thanks for the info. You already helped me a lot. I played around with it briefly while on commute today. When you add single lines to an object that "wraps" it doesn't take any of the other lines into account which leads to overlapping lines. I guess the best approach would be to clear th...
- Thu Mar 02, 2017 6:25 am
- Forum: Support and Development
- Topic: Text limitations
- Replies: 6
- Views: 4694
Re: Text limitations
Yeah that's what I'm doing atm, but I was talking about love.graphics.newText
- Wed Mar 01, 2017 11:11 pm
- Forum: Support and Development
- Topic: Text limitations
- Replies: 6
- Views: 4694
Text limitations
I'm working on a message log for one of my games and have a question about the Text objects. Do they have any limitations in terms of size or amount of text added? I'd guess they take up more memory the more text you draw to them, but is there anything else to consider? Also are there any downsides ...
- Thu Feb 23, 2017 11:39 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Here's a small progress update: - The next version will have a slightly modified inventory system. Container items such as backpacks will increase the carry capacity of a character instead of actually containing the items. The other system just felt too unintuitive. - New creature type "dog&quo...
- Wed Feb 15, 2017 5:23 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Thanks a lot
I closed the source and moved it to a private repo. This doesn't mean i won't open source it at some point in the future, but I feel more comfortable with a closed source currently.
- Tue Feb 14, 2017 10:30 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Keep it ASCII! pretty pleeeeaseeee Haha ASCII is definitely going to stay! :awesome: Adding an optional tileset would be pretty easy at the moment. But since it is not an important feature it's probably going to take a while before I'll put any work into that direction ... I want to at least have t...
- Tue Feb 14, 2017 6:03 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
- Mon Feb 13, 2017 10:01 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75538
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Thank you! I only used LÖVE. The code is my own, except for the camera lib (which is taken from https://github.com/vrld/hump) and a profiler which I've slightly cleaned up (https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5). Oh well and I used Pyxel Edit to create the map and yEd for ...