Search found 2 matches

by ddfreyne
Wed Oct 29, 2014 10:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 746893

Re: Simple Tiled Implementation - STI v0.9.2

Karai17: What’s the reason for clearing and re-creating the canvas on every call to draw()? Does it give performance gains over not using a canvas at all?
by ddfreyne
Sun Aug 31, 2014 3:31 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1520679

Re: What's everyone working on? (tigsource inspired)

Hello, first post here! At the Berlin Mini Game Jam I teamed up with two artists and built this game in around seven hours: https://github.com/ddfreyne/black-and-white Up/down - move birds Space - shoot You loose health when an enemy makes it to the opposite side, or you get shot. Download BlackAndW...