Search found 107 matches
- Sat Dec 10, 2016 4:46 pm
- Forum: General
- Topic: still noob and going to learn :)
- Replies: 20
- Views: 11431
Re: still noob and going to learn :)
It seems I can't put an attachment on a PM so here is a .love with the working shader, use WASD to move the stars. If you unzip it and check the main.lua you can see how to get it working in your program, playing with the variables will get a more custom movement style. Hope this helps. Starfield.lo...
- Sat Dec 10, 2016 1:07 pm
- Forum: General
- Topic: still noob and going to learn :)
- Replies: 20
- Views: 11431
Re: still noob and going to learn :)
I've got a starfield shader you can use, I'm working at the moment but I'll PM you later.
- Sun Dec 04, 2016 11:53 pm
- Forum: Support and Development
- Topic: All game entities [unintentionally] act as one entity
- Replies: 3
- Views: 2147
Re: All game entities [unintentionally] act as one entity
I always try and separate my class functions into another file then have other stuff extend that class, like this... CLASS.LUA local class = {} --Extend allows you to add a new class with a subclass if you want one. and returns the new instance of class. function class:extend(subClass) return setmet...
- Tue Nov 29, 2016 7:00 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23479
Re: SUMMON PROJECT
I think it is important to mention that I personally am not a fan of the cryptic. The following is quite simply my opinion but in a post No Mans Sky world I think it is relevant, I don't want to derail this thread nor do I want to discourage the dev(s) as I think this game looks great (and I love FL...
- Sun Nov 06, 2016 3:25 pm
- Forum: Support and Development
- Topic: Random character?
- Replies: 9
- Views: 5522
Re: Random character?
I thought love.math.random was auto seeded before love.load... I could be wrong though.
Edit, never mind. I think I see what you meant now.
Edit, never mind. I think I see what you meant now.
- Sun Nov 06, 2016 1:26 pm
- Forum: Support and Development
- Topic: Random character?
- Replies: 9
- Views: 5522
Re: Random character?
Are you using love.math.random or just math.random? Math.random will always return the same numbers unless you set the seed at the start.
- Thu Nov 03, 2016 4:38 pm
- Forum: Games and Creations
- Topic: noise function toy
- Replies: 2
- Views: 2519
Re: noise function toy
I love perlin noise. You should add a method of adding a texture to it, by colouring each pixel according to its value. Then you've got a map generator or a texture generator. It always amazes me just how many effects you can achieve with this simple bit of maths.
- Thu Oct 20, 2016 2:54 pm
- Forum: Games and Creations
- Topic: Rambo Cat, a platformer shoot'em up
- Replies: 7
- Views: 4694
Re: Rambo Cat, a platformer shoot'em up
This is fun, I like how you can jump then turn in mid air then fire to use the kickback from your gun to get a little more range on your jumps. That is a fun mechanic that players better than me will use well. I do feel like the jumps are a little sluggish, although this may be down to slow performa...
- Fri Sep 30, 2016 6:13 pm
- Forum: Libraries and Tools
- Topic: sone - sound processing library for LÖVE
- Replies: 18
- Views: 10104
Re: sone - sound processing library for LÖVE
Can't that sawtooth generator be identical to the sinewave gen except using math.tan? Rather than the formula you're using I mean, I was playing with a wave generator a little while back but I never figured a way around the clicks on a change of note.
- Fri Sep 30, 2016 3:34 pm
- Forum: Support and Development
- Topic: Balancing game economies
- Replies: 21
- Views: 13498
Re: Balancing game economies
Well that is pretty awesome.
Thanks for that, I'll be reading that as soon as I get a chance.
Thanks for that, I'll be reading that as soon as I get a chance.