Search found 445 matches
- Wed Nov 12, 2014 12:30 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 418485
Re: "Questions that don't deserve their own thread" thread
Awesome ! Thank you for pointing this out.
- Tue Nov 11, 2014 11:10 pm
- Forum: Support and Development
- Topic: Circle outline as a physic object ?
- Replies: 9
- Views: 6909
Re: Circle outline as a physic object ?
Hello, S0lll0s, and thank you for your answer. I understand that using physics for this kind of job is maybe too intensive. As for the origin-ball distance comparison with the radius of the circle, how could I implement this into my actual project ? If the distance between the origin of the circle a...
- Tue Nov 11, 2014 3:45 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 418485
Re: "Questions that don't deserve their own thread" thread
Hello everyone, I just wanted to know why setFilterData() has been removed since 0.8.0 ? Is there any other function to set filters ?
Thank you !
Thank you !
- Tue Nov 11, 2014 11:55 am
- Forum: Support and Development
- Topic: Circle outline as a physic object ?
- Replies: 9
- Views: 6909
Re: Circle outline as a physic object ?
Thank you for your answers ! I finally got it working.
Ivan, if you need some French translations... Just tell me if I can be of any help.
Ivan, if you need some French translations... Just tell me if I can be of any help.
- Mon Nov 10, 2014 11:09 pm
- Forum: Support and Development
- Topic: Circle outline as a physic object ?
- Replies: 9
- Views: 6909
Circle outline as a physic object ?
Hello, everyone. I discovered Löve2D a few days ago and finally decided to get on with it. As I mainly work with the Corona SDK, I guess it shouldn't be that hard to learn. As a first project, I would like to port my iOS/Android game Ballzone to Desktop. Here's the download link : https://itunes.app...