Search found 18 matches
- Tue Jul 18, 2017 7:50 pm
- Forum: Games and Creations
- Topic: reFU3L() - I guess you could call it the 'full' version of FU3L()
- Replies: 8
- Views: 9619
Re: FU3L() - A game made in 48 hours for the GMTK Jam
This is great! It's so juicy, and the weapons are pure bliss. Great presentation. Keep up the good work!
- Tue Jul 18, 2017 7:34 pm
- Forum: Libraries and Tools
- Topic: PRISM: A library to simulate the ZX Spectrum display in LÖVE
- Replies: 3
- Views: 5421
Re: PRISM: A library to simulate the ZX Spectrum display in LÖVE
I love this! Wish I could use it in my own game (maybe I can find an excuse...) in the meantime, may I suggest: P ractical R endering I n S pectrum M ode : D Cheers! Edit: Also, you could probably do this without shader code. 3 canvases: background, sprite pixels, sprite color 1. Draw the background...
- Wed Oct 21, 2015 6:02 am
- Forum: Libraries and Tools
- Topic: living shadow demo
- Replies: 1
- Views: 2555
Re: living shadow demo
That looks cool. Can you tell us a little more about it?
- Tue Feb 10, 2015 9:52 am
- Forum: Libraries and Tools
- Topic: [library/wip] Löve Bone: 2D Skeletal Animations
- Replies: 20
- Views: 41628
Re: [library/wip] Löve Bone: 2D Skeletal Animations
It simply crashes at start up... however, I discovered spriter today and found hardcrawler's implemention... http://brashmonkey.com/forum/index.php?/topic/3368-love2dlua-implementation-with-documentation-and-video/ While his library is a bit odd, it works more or less as expected and spriter was a j...
- Tue Feb 10, 2015 9:49 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1014087
Re: Avatars: OBEY!
Probably funnier this way. : )
- Mon Feb 09, 2015 9:39 pm
- Forum: Libraries and Tools
- Topic: [library/wip] Löve Bone: 2D Skeletal Animations
- Replies: 20
- Views: 41628
Re: [library/wip] Löve Bone: 2D Skeletal Animations
Can you tell me what steps you took to get Demina working?
- Mon Feb 09, 2015 9:34 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1014087
Re: Avatars: OBEY!
...hey!
- Mon Jan 19, 2015 11:12 am
- Forum: Libraries and Tools
- Topic: An Isometric 3D Engine
- Replies: 8
- Views: 12167
Re: An Isometric 3D Engine
If you don't mind, could you post a version of this which does perspective /clipping? I modified it a little and was able to get some perspective, everything that's "behind" the camera turns to soup (I guess that's what's happening), but my math is nowhere near good enough to actually fix ...
- Fri Dec 19, 2014 5:47 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 54895
Re: Navi - a message library (6/11 demo)
I attempted to run the code, but I get a:Chiflada wrote:maybe someone can try it out
cannot open npcs/testnpc.lua: no such file or directory (see attachment)
The file does exist.
- Fri Dec 19, 2014 3:09 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 742330
Re: Simple Tiled Implementation - STI v0.9.5
Ah, you're right, I was still requiring the old version. 0.9.5 fixes the weird offsets, spacing, and nil boolean errors.
Would still like to know what the difference was! : ) Thanks for your awesome library!
Would still like to know what the difference was! : ) Thanks for your awesome library!