Search found 35 matches

by fleshwhiskey
Mon Apr 27, 2015 4:08 am
Forum: Support and Development
Topic: How do I make my code more efficient?
Replies: 4
Views: 1909

How do I make my code more efficient?

Hey There Löve Community! About a couple months ago, I gave a shot at Löve, sought to the forums for help, and then screamed, ran away and never traveled back here, until now. I've just had my second go at making a game using Löve, and I realized that my code is SUPER SUPER SUPER SUPER SUPER SUPER r...
by fleshwhiskey
Mon Apr 06, 2015 5:08 am
Forum: Support and Development
Topic: [Solved] [Redundant] .love Packaging Issues on Mac OSX
Replies: 6
Views: 4052

Re: .love Packaging Issues on Mac OSX

Thanks iggyvolz, sorry for the late response. I've gotten my game to package by now... :crazy: :awesome:
I've using love release-- it's easier to use.
by fleshwhiskey
Fri Nov 28, 2014 6:37 am
Forum: Support and Development
Topic: [Solved] [Redundant] .love Packaging Issues on Mac OSX
Replies: 6
Views: 4052

Re: .love Packaging Issues on Mac OSX

How.. exactly would I do that? (sorry...)
by fleshwhiskey
Fri Nov 28, 2014 5:21 am
Forum: Support and Development
Topic: [Solved] [Redundant] .love Packaging Issues on Mac OSX
Replies: 6
Views: 4052

Re: .love Packaging Issues on Mac OSX

I packaged it by compressing the game folder and changing the compressed file extension from (.zip) to (.love). When you unpackage it, all the files are still there. Should I do some terminal magic? (If so, what do I type in the command line?)
by fleshwhiskey
Mon Nov 24, 2014 7:01 am
Forum: Support and Development
Topic: [Solved] [Redundant] .love Packaging Issues on Mac OSX
Replies: 6
Views: 4052

[Solved] [Redundant] .love Packaging Issues on Mac OSX

This is my first forum post and my first love game... thing. I apologize in advance if I am redundant or sound annoying/newby-ish. Hi there! I'm Ryoma. I decided to give a shot at Love2D and code my first game. So I did, and sent it to my friend. He said that when he tried to launch the .love file,...