Search found 8 matches

by Bri_G
Fri Aug 13, 2021 9:15 am
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

Never thought of using GIMP for that. I agree that providing both tile numbers/orientation and positions makes it a straight forward logically solvable puzzle, slow to solve initially but gets easier and faster as you progress. But that's for a simple 10 by 10 grid. As you increase the dimensions th...
by Bri_G
Fri Aug 13, 2021 6:06 am
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

Yup pgimeno, the difference is with my version the rules are you need number of tiles in row to be right and position to be right for the clue colour to be triggered. So the condition in the third row down would mean the clue on that row would be white. Means you can resolve the problem more logical...
by Bri_G
Thu Aug 12, 2021 6:52 pm
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

Ah, is that the default mode. That explains my observations. I need to play around with it a bit more. Thanks for that.

Hmmm , do you run a recursive solver to check for multiple solutions, or assume there are - which makes the game a little bit harder to resolve?
by Bri_G
Thu Aug 12, 2021 5:14 pm
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

monolifed - something I forgot to mention, I record the tapcount and display it (reverse of your left) then at the end I get the percentage of the number of active tiles divided by the tapcount to indicate a tap efficiency, which I gave as a rating. Considered including a timer and a pause to compar...
by Bri_G
Thu Aug 12, 2021 11:57 am
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

Thought it might be that. But if you look at the image I posted - all the clues on the left say resolved whereas two at the top say unresolved. In the code I made for Codea the clues only change to resolved with the correct number of tiles in the correct positions. I have a routine which checks each...
by Bri_G
Wed Aug 11, 2021 7:53 pm
Forum: Games and Creations
Topic: nono: a game based on no
Replies: 36
Views: 52883

Re: nono: a game based on no

Just tried out your latest update on the downloaded Love2D version and think I have run into a problem. Not sure if it is a problem or the way it is designed. In short - some of the clues show positive (ie that the line is correct) when it's not - your 'Left' counter shows 0 when there are still inc...
by Bri_G
Mon Mar 07, 2016 12:03 pm
Forum: Support and Development
Topic: Unknown/documented feature
Replies: 3
Views: 2027

Re: Unknown/documented feature

Hi All,

Sorry about the delay, holiday, thanks for the feedback. I'm now in the middle of updating a few apps to run on 10.1.

Thanks again,

Bri_G
by Bri_G
Mon Feb 29, 2016 11:30 am
Forum: Support and Development
Topic: Unknown/documented feature
Replies: 3
Views: 2027

Unknown/documented feature

Hi Guys, First time on here - been playing sometime and trying to learn from the forum members about Love2d - major task for me, fast moving package. One quick query - found a couple of examples I was interested in that used the noise function to generate a 2D greyscale image. First example fine but...