Search found 39 matches

by Joe Black
Thu Jun 18, 2015 9:14 am
Forum: Support and Development
Topic: [Solved]LUBE and Windows 8
Replies: 10
Views: 6753

Re: LUBE and Windows 8

can you upload it so we can test it ?
by Joe Black
Wed Jun 17, 2015 5:12 pm
Forum: Support and Development
Topic: camera life struggles
Replies: 1
Views: 1541

Re: camera life struggles

for the camera, you missunderstood how it works camera:set() must be called before the draw of element translated and camera:unset() return the draw to the previous position I'm not very clear... , the camera:set rotate, rescale and translate all draw following and camera:unset() remove those action...
by Joe Black
Tue Jun 16, 2015 11:00 pm
Forum: Support and Development
Topic: Adding graphics to a "buffer" drawing from table not working
Replies: 6
Views: 3545

Re: Adding graphics to a "buffer" drawing from table not wor

for the first problem : drawing from table not working when you insert the table in worldData here is the table you insert (with the example segment piece) : {1=1, 2=1, 3=true,..., 9=20} what you want is that {segment=1, position=1, C1=true, ... , length=20} here is the code table.insert(worldData,...
by Joe Black
Mon Jun 15, 2015 9:08 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 119661

Re: LOVE users map

Lyon, France
by Joe Black
Mon Jun 15, 2015 8:45 pm
Forum: Support and Development
Topic: Default Font?
Replies: 5
Views: 3950

Re: Default Font?

by default love.graphics.getFont() return the default font you can use something like this function love.load () FONT = love.graphics.getFont() width = FONT:getWidth("harharhar") end function love.draw() love.graphics.print(width,1,1) end function love.keypressed(key,unicode) love.event.qu...
by Joe Black
Sat Jun 13, 2015 12:49 pm
Forum: Games and Creations
Topic: Super Dodger
Replies: 1
Views: 1830

Re: Super Dodger

yes, it can be cool,
also you can upload a .love file to make it easier to test
by Joe Black
Thu Jun 04, 2015 8:02 pm
Forum: Games and Creations
Topic: Sokoban
Replies: 8
Views: 2974

Re: Sokoban

oh, it's cool tile aren't very original but the whole is very net and clean, it is a pleasure to play I wonder if you will add some other mechanics such as reverse action, a limited or unlimited number of actions. I say that because when with precipitation you push a box a little to far, you have to...
by Joe Black
Sat May 30, 2015 1:20 pm
Forum: Games and Creations
Topic: 20151642
Replies: 10
Views: 5960

Re: 20151642

yeah it's good

But collisions are bigger than they appear, I would prefer to go right and left a little bit faster.
by Joe Black
Mon May 25, 2015 9:58 am
Forum: Support and Development
Topic: objects in tilemap that uses spritebatch
Replies: 6
Views: 3346

Re: objects in tilemap that uses spritebatch

I make image:setFilter("nearest) when I press "n" and image:setFilter("linear") when I press "l" you can take a look at the code by unzip the .love file 1 function love.load() 2 image=love.graphics.newImage("character.png") 3 sb=love.graphics.newSpriteBat...
by Joe Black
Sun May 24, 2015 9:24 pm
Forum: Support and Development
Topic: objects in tilemap that uses spritebatch
Replies: 6
Views: 3346

Re: objects in tilemap that uses spritebatch

I thought there was a waste of memory but I made a program that seem to show the opposite. I set the image of the spritebatch and then I shift the filter of the image. it result in changing the filter of the image of the spritebatch So I think the spritebatch have a pointer to the image and so makin...