Search found 39 matches

by Joe Black
Sun May 24, 2015 7:40 pm
Forum: Support and Development
Topic: objects in tilemap that uses spritebatch
Replies: 6
Views: 3346

Re: objects in tilemap that uses spritebatch

"Sprites are drawn in the order they are added." It is the only order you have, I don't think it is possible to change it. Has you use many tile I don't see many solution : - use a series of spritebatch for each layer. It is the way I do. So I call for each object object.draw that had the ...
by Joe Black
Sun Mar 29, 2015 8:36 pm
Forum: Games and Creations
Topic: Valdmor0.1
Replies: 5
Views: 3648

Re: Valdmor0.1

ok, qwerty by default and switchable in the setting menu.

I hope it didn't make some bug...
by Joe Black
Sun Mar 29, 2015 4:35 pm
Forum: Games and Creations
Topic: Valdmor0.1
Replies: 5
Views: 3648

Re: Valdmor0.1

actually the jump is not very useful yet except for the second arrowslit, it's allow you to go faster. sorry for non-azerty keyboard, it will be fixed in 0.2 the fourth level is more a puzzle than a skill level. find the right path and then it is easy. thank you for playing it, the 0.2 will have a t...
by Joe Black
Sat Mar 28, 2015 9:23 pm
Forum: Games and Creations
Topic: Valdmor0.1
Replies: 5
Views: 3648

Valdmor0.1

Valdmor is a top-down game, it aims to mix shoot'em up and top-down gameplay. you control the character with z,q,s,d, space and lshift you aim with the mouse Here is the 0.1, enjoy ! http://www.thiolliere.org/screenshot PS : linux, mac and windows version can be found there : http://www.thiolliere.o...
by Joe Black
Sat Mar 28, 2015 9:12 pm
Forum: Games and Creations
Topic: Starship Run
Replies: 4
Views: 3429

Re: Starship Run

I've got this error while launching the game :

Code: Select all

Error boot.lua339: conf.lua4: attempt to index field 'screen' ( a nil value)
I think you must write something like t.window instead of t.screen (in love9x )
by Joe Black
Sun Mar 22, 2015 11:20 am
Forum: Support and Development
Topic: time to load the game
Replies: 2
Views: 945

Re: time to load the game

ok thanks ok for require "lib.truc" instead of require "lib/truc" I tried to load while replacing all sond by 8Ko sound --> same result ( 25 // 2 ) actually I found the part that take much longer time while loading from .love file it is parsing the .tmx file to create a lua table...
by Joe Black
Sun Mar 22, 2015 9:49 am
Forum: Support and Development
Topic: time to load the game
Replies: 2
Views: 945

time to load the game

the fact is that loading the game with love game.love is far much longer than love /path-to-the-game/ see the results time love ../valdmor real 0m2.151s user 0m1.020s sys 0m0.150s and time love time love ../../../site/jekyll/valdmor.love real 0m26.299s user 0m26.233s sys 0m0.123s I think it may beca...
by Joe Black
Tue Mar 03, 2015 10:31 pm
Forum: Support and Development
Topic: load sound that have been zipped [solved]
Replies: 2
Views: 1027

Re: load sound that have been zipped [solved]

Oh yes, very thanks for the rapidity and the accuracy of your answer. Indeed it's completly logical I must had seen my mistake. Thanks
by Joe Black
Tue Mar 03, 2015 10:08 pm
Forum: Support and Development
Topic: load sound that have been zipped [solved]
Replies: 2
Views: 1027

load sound that have been zipped [solved]

I want to load a sound that is in a directory in the game directory : game/main.lua game/arrow1.ogg game/sound/arrow2.ogg if I do love ../game it works if I do zip game.love * love game.love it fails : the first sound that is at the root is loaded the second one put a message sound/arrow.ogg doesn't...
by Joe Black
Sun Feb 08, 2015 8:16 pm
Forum: Support and Development
Topic: Get Resolutions does work ?
Replies: 2
Views: 1672

Re: Get Resolutions does work ?

you print the first index of modes that is a table, lua use pointer so you print (I think) the address of the table 'modes[1]'.

you must print modes[1].height or modes[1].width as below