Search found 3558 matches

by pgimeno
Sat May 04, 2024 8:18 pm
Forum: Libraries and Tools
Topic: error explorer - an interactive error screen for love
Replies: 1
Views: 34

Re: error explorer - an interactive error screen for love

Why is this not part of Löve already? :D

Great job. This could be especially helpful to novices who aren't familiar with error reports.
by pgimeno
Sat May 04, 2024 8:10 pm
Forum: Support and Development
Topic: Question about breakout - ball and paddle collison
Replies: 2
Views: 128

Re: Question about breakout - ball and paddle collison

Many people use trig where none is needed. This problem does not need to involve angles at all. The solution in the post you've quoted is simple and elegant.
by pgimeno
Wed May 01, 2024 4:08 pm
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 661

Re: Image format size pickle

Most of these, if not all, are scriptable though. ImageMagick's `convert` can reduce the quality of a JPG and convert it to PNG.
by pgimeno
Wed May 01, 2024 2:41 pm
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 661

Re: Image format size pickle

Yes knorke i know how masks work and they are in consideration, i just dont like using them for this tasks. I just tried optipng, that sounded promising, i was looking for exatly that, BUT it only reduced the 10.8mb file to a lousy 10.4mb which is even worse than having gimp do it. :crazy: Here's w...
by pgimeno
Wed May 01, 2024 12:26 pm
Forum: Games and Creations
Topic: Abtastorgan - a qwop speed puzzler
Replies: 4
Views: 245

Re: Abtastorgan - a qwop speed puzzler

Hm yes. I had thought about always displaying the time limits for gold/silver/bronze. On the other hand there is a balance between giving info and confusing the player with a too cluttered screen. My suggestion is to add it to the prize screen just like it is in the failing screen. I don't mind not...
by pgimeno
Wed May 01, 2024 7:48 am
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 661

Re: Image format size pickle

Also, have you tried PNG optimizers?

apt-cache search png optimize
by pgimeno
Tue Apr 30, 2024 7:17 pm
Forum: Games and Creations
Topic: Abtastorgan - a qwop speed puzzler
Replies: 4
Views: 245

Re: Abtastorgan - a qwop speed puzzler

Great game! Level 16 is really evil.

I miss being able to know what the time limit was when solving a level in the first try, just to know how close I was to it.
by pgimeno
Sat Apr 27, 2024 2:03 pm
Forum: General
Topic: Code Doodles!
Replies: 197
Views: 275521

Re: Code Doodles!

When I saw this simulation: https://myphysicslab.com/engine2D/pendulum-clock-en.html I couldn't resist giving it a try with love and box2D. Here's the result: local lg = love.graphics local lp = love.physics local ballRadius = 40 local wheelRadius = 120 local fangDistance = 42 local fangHeight = 27 ...
by pgimeno
Wed Apr 24, 2024 5:07 am
Forum: General
Topic: Sprite speed
Replies: 4
Views: 424

Re: Sprite speed

Hello, welcome to the forums. I may be wrong, but I think what's happening is that you have a single animation (animations.enemy) for all the enemies, and you update it once per enemy, therefore the more enemies you have, the more times in the same frame the animation will be updated. If you're OK w...
by pgimeno
Sat Apr 20, 2024 3:09 pm
Forum: Support and Development
Topic: Input with Jump Buffer
Replies: 6
Views: 494

Re: Input with Jump Buffer

If you're losing keypresses because of low frame rate, you can't time them either, so in this case I don't think it makes a difference.