Search found 6 matches

by monkeyman
Mon Apr 04, 2016 3:03 am
Forum: Games and Creations
Topic: SH1FT V1.1 - a gravity bending platformer
Replies: 11
Views: 7368

Re: SH1FT - a gravity bending platformer

Good job, it's a pretty fun game! Nothing else to add besides keep it up.
by monkeyman
Fri Apr 01, 2016 9:27 pm
Forum: Support and Development
Topic: Spawning Enemies
Replies: 6
Views: 5347

Re: Spawning Enemies

You could do this: for k, v in ipairs(enemies) do v.height = v.height + 100 * dt end Put this in love.update. Small typo, v.y not v.height. for k, v in ipairs(enemies) do v.y = v.y + 100 * dt end I tried everything you told me to do but the 'enemies' are just staying there doing nothing.I sent to m...
by monkeyman
Fri Apr 01, 2016 8:19 am
Forum: Support and Development
Topic: Trouble with collision resolution (sliding entities)
Replies: 2
Views: 1769

Re: Trouble with collision resolution (sliding entities)

Thanks Ivan, I appreciate your help. That's definitely a lot of information to take in, I'll keeping working at it and I'll bump the thread if I need anymore guidance.
by monkeyman
Fri Apr 01, 2016 7:41 am
Forum: Support and Development
Topic: Trouble with collision resolution (sliding entities)
Replies: 2
Views: 1769

Trouble with collision resolution (sliding entities)

Hi, I'm writing some collision code that I can't seem to get working the way I want. Here are the steps I'm taking to try to resolve collisions between a player moved by the arrow keys and a static box: Step 1: move player in response to key presses Step 2: check if the player's bounding box interse...
by monkeyman
Fri Feb 19, 2016 10:15 am
Forum: Support and Development
Topic: Pixel Perfect Rendering
Replies: 4
Views: 6491

Re: Pixel Perfect Rendering

Thanks ivan! That works perfectly. I didn't anticipate the solution being so simple.
by monkeyman
Fri Feb 19, 2016 7:26 am
Forum: Support and Development
Topic: Pixel Perfect Rendering
Replies: 4
Views: 6491

Pixel Perfect Rendering

Hi, I'm new to Love and programming in general, and I've run into a problem that I hope you guys can help me out on. I'm trying to render scaled pixel art sprites so that they align with the grid of pixels they would be drawn at, had they not been scaled. If I use delta time to move a character, the...