Search found 124 matches
- Tue Jul 30, 2019 6:00 pm
- Forum: General
- Topic: Is it that easy to reverse-engineer a love2d game?
- Replies: 22
- Views: 18265
Re: Is it that easy to reverse-engineer a love2d game?
Oh while we are in the topic of commercial games made with Love2d, i want to point out that Kingdom Rush: Frontiers and Kingdom Rush Origins for PC are also made with Love2d both part of a very successful tower defense franchise (my personal favorite) will post the links if you want to check them o...
- Mon Jul 29, 2019 10:08 pm
- Forum: Libraries and Tools
- Topic: Another Lua Vector library
- Replies: 14
- Views: 15363
Re: Another Lua Vector library
I'd like to repeat what ivan said as it's not only not very efficient, it also wastes a lot of memory. The problem with the code, as it is, is not primarily the closure but whenever you create a vector instance (which, at the moment, you do in almost all core operations) you create a new table and t...
- Mon Jul 29, 2019 7:18 am
- Forum: General
- Topic: Is it that easy to reverse-engineer a love2d game?
- Replies: 22
- Views: 18265
Re: Is it that easy to reverse-engineer a love2d game?
So i have got the answer i expected - Don't make a commercial game in Love!! Huh, on what answers is this based? There's no reason for that, you just should not fear the virtually non existing problem of reverse engineering of your code/data first and foremost because nobody who aims to do anything...
- Sun Jul 28, 2019 3:16 pm
- Forum: General
- Topic: Is it that easy to reverse-engineer a love2d game?
- Replies: 22
- Views: 18265
Re: Is it that easy to reverse-engineer a love2d game?
Don't make it harder than it is ... your typical tools like 7zip (or even the builtin Windows zip support) happily finds and extracts the zip compatible part of the file - with 7zip you don't even have to change the suffix. So yeah, it's a simply container format and so it's easy to access it's cont...
- Fri Jun 28, 2019 5:38 pm
- Forum: Support and Development
- Topic: A Question about SpriteBatch and Maxsprites
- Replies: 3
- Views: 5997
Re: A Question about SpriteBatch and Maxsprites
Pre 11, the size of the batch was a fixed value, quads added beyond the limit were discarded. With the current version, the buffer grows dynamically as required and to still offer good performance it does the same as your typical dynamic array/vector does, i.e. it doubles the size whenever more spac...
- Mon May 20, 2019 5:29 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530045
Re: What's everyone working on? (tigsource inspired)
> of course know and own 1849 and yeah, it's a very similar style. We're aiming a bit for bigger cities as, as far as I played 1849 the maps are really tiny. Lethis is another game in a similar style and pretty good as well. You played it, I KNEW IT. Anno 1602 too? Also yeah, was kind of annoyed ho...
- Sat May 18, 2019 11:39 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530045
Re: What's everyone working on? (tigsource inspired)
Nelvin, looks like 1849 a bit. If you're not familiar it's a resource manager, where you ferry resources between buildings producing more and more complex resources. If you're not familiar look it up. It's a little hard to find on google (owing to how common the number '1849' is), so you'll have to...
- Wed May 15, 2019 9:53 pm
- Forum: General
- Topic: Depth buffer and slanted sprites?
- Replies: 14
- Views: 16350
Re: Depth buffer and slanted sprites?
Not sure what you mean with I assume - it's really no new finding that you can't sort iso objects by a single depth value (that's derived from the objects size/position) - if you never had this problem, you've never implemented an iso engine with variable sized objects and you're the one assuming. B...
- Wed May 15, 2019 6:26 am
- Forum: General
- Topic: Depth buffer and slanted sprites?
- Replies: 14
- Views: 16350
Re: Depth buffer and slanted sprites?
That's not going to work in my case, as I've written, it's an isometric game and there's no such thing as a simple single Z value you can correctly sort your objects with. Also it's not the sorting that's an issue, it's having dozens of 2k x 2k atlases with no defined sort order. Also, missed to rep...
- Tue May 07, 2019 11:16 pm
- Forum: Support and Development
- Topic: random number without duplicate [SOLVED]
- Replies: 6
- Views: 4151
Re: random number without duplicate
Most simple/pragmatic solution local x = love.math.random(1, 4) local y = love.math.random(1, 3) if x == y then y = y + 1 end This isn't uniform. You will only get a 4 in the second number if the first one is a 3, so the pairs (1, 4) and (2, 4) don't appear at all. Good catch, haven't really though...