## Search found 5 matches

Sat Mar 19, 2022 8:08 pm
Forum: Games and Creations
Topic: playing with UI creation
Replies: 0
Views: 4081

### playing with UI creation

= These links should allow you all to check and see my current experimentation about UI creation. https://arkenidar.com/lua/love2d-apps/demo.webm May this be inspiring or otherwise helpful. Of course I ask for some feedback. https://github.com/arkenidar/lua-love2d/releases/tag/more-refined The code ...
Thu Mar 18, 2021 3:27 pm
Forum: Games and Creations
Topic: Point In Polygon algorithm
Replies: 11
Views: 8080

### Re: Point In Polygon algorithm

I just added this code snippet to GitHub. I advise referring there for future versions published.
GitHub: Lua_Love2D_PointInPolygon-Algorithm
Cheers.
Wed Mar 17, 2021 6:03 pm
Forum: Games and Creations
Topic: Point In Polygon algorithm
Replies: 11
Views: 8080

### Re: Point In Polygon algorithm

I am happy for the feedback! Interesting pointer links. For the performance work can be done for sure. So I searched for "lua timing and performance profiling" since I am kind of new to this. The code observation is right, so I patched this way: local point = {x=x,y=y} -- only 1 time and n...
Wed Mar 17, 2021 12:10 pm
Forum: Games and Creations
Topic: Point In Polygon algorithm
Replies: 11
Views: 8080

### Point In Polygon algorithm

Greetings forumers! I ported from JS to Love2D this algorithm: https://en.wikipedia.org/wiki/Point_in_polygon (original code in JS: https://github.com/arkenidar/point_in_polygon ) function love.load() -- from: http://notebook.kulchenko.com/zerobrane/love2d-debugging if arg[#arg] == "-debug"...
Thu Jun 15, 2017 5:56 am
Forum: Support and Development
Topic: Developing directly on the Android system
Replies: 14
Views: 12896

### Developing directly on the Android system

I would like to directly work on the android system, so.. How that has been achieved in the past and/or it could be achieved in the future?