Search found 31 matches
- Sun Jul 31, 2022 4:15 pm
- Forum: Games and Creations
- Topic: Mono Warp - A short monochrome shoot em up
- Replies: 10
- Views: 5267
Re: Mono Warp - A short monochrome shoot em up
Actually, there is one more difference between the difficulties: in Hard mode, you lose firepower when you lose a ship, in Easy and Normal you don't. You will always lose your satelites though (the little things that follow your ship and fire extra shots). But the satelites will be spread on the pla...
- Sun Jul 31, 2022 1:21 pm
- Forum: Games and Creations
- Topic: Mono Warp - A short monochrome shoot em up
- Replies: 10
- Views: 5267
Mono Warp - A short monochrome shoot em up
Hi, while I am still working on my package of ten first-generation shoot em ups (4 out of 10 finished so far), I decided to tackle a little side-project. This game here is the result. Contrary to my other games, this one is more of a second-generation style shoot em up with scrolling levels and a bo...
- Wed Feb 09, 2022 1:03 pm
- Forum: Support and Development
- Topic: How do I create a memory copy of an image and of an image-part? [RESOLVED]
- Replies: 7
- Views: 3472
Re: How do I create a memory copy of an image and of an image-part?
Also tried out pasting only a part of the image and it worked. I can cut the image into pieces now and will use the paste function for it rather than the Quad. Also tried to recolor the testImage and it did not affect the original image, so what I got is a real copy just like intended. With this I c...
- Wed Feb 09, 2022 12:50 pm
- Forum: Support and Development
- Topic: How do I create a memory copy of an image and of an image-part? [RESOLVED]
- Replies: 7
- Views: 3472
Re: How do I create a memory copy of an image and of an image-part?
Well, that was a dumb mistake, I just couldn't figure it out for quite a while. I need to pass "self.testImageData" to the newImage function instead of just "testImageData". Now I got it working and I can draw the self.testImage.
- Wed Feb 09, 2022 12:44 pm
- Forum: Support and Development
- Topic: How do I create a memory copy of an image and of an image-part? [RESOLVED]
- Replies: 7
- Views: 3472
Re: How do I create a memory copy of an image and of an image-part?
ImageData:paste looks like exactly what I was looking for, but I have a problem getting it to work. For test-purposes I added a piece of test code to my game that takes the first best enemy of a list and tries to paste the imagedata of its current frame image into a test-imagedata which is then used...
- Tue Feb 08, 2022 12:49 pm
- Forum: Support and Development
- Topic: How do I create a memory copy of an image and of an image-part? [RESOLVED]
- Replies: 7
- Views: 3472
Re: How do I create a memory copy of an image and of an image-part?
Thanks for your reply, I will see what I can do with the Quads, seen the example code in the wiki, so this should work for the explosions. With the recoloring of the enemies, what I meant was not to repeatedly recolor the literal same image instance multiple times, but rather to have the enemies hav...
- Tue Feb 08, 2022 11:11 am
- Forum: Support and Development
- Topic: How do I create a memory copy of an image and of an image-part? [RESOLVED]
- Replies: 7
- Views: 3472
How do I create a memory copy of an image and of an image-part? [RESOLVED]
Hello I have been searching the documentation in the wiki for ways to create a copy of an image, but that has not been successful. I found a clone() function in the section ImageData, but it is referring to Data:clone() rather than ImageData:clone().How do you read that? Is Data the base class of Im...
- Sun Oct 17, 2021 11:54 am
- Forum: Games and Creations
- Topic: Praying Mantis - a minimalistic 1st generation style shoot em up
- Replies: 3
- Views: 9335
Re: Praying Mantis - a minimalistic 1st generation style shoot em up
Hello there I was hoping that everyone who doesn't know the controls would go to the readme.txt to look it up. What's a worse problem than not knowing the controls right away is the confusion when people accidentally start the game with mouse-control and they might be wondering why nothing is workin...
- Wed Oct 13, 2021 10:55 am
- Forum: Support and Development
- Topic: Where can you find the downloads for older löve2d versions? [SOLVED]
- Replies: 4
- Views: 4117
Re: Where can you find the downloads for older löve2d versions?
That would explain why it doesn't find a virus when scanning my game, where the game makes use of the love.exe but is named differently. But wow, I'm surprised that this is quite a primitive approach to scan for a virus - just the name matching and maybe some small details...
- Wed Oct 13, 2021 9:12 am
- Forum: Support and Development
- Topic: Where can you find the downloads for older löve2d versions? [SOLVED]
- Replies: 4
- Views: 4117
Re: Where can you find the downloads for older löve2d versions?
Thanks. Now, this is really weird: It seems like my new antivirus software Norton 360 deletes the love.exe from my system because it says it finds a Trojan.Gen.2 - that's likely how the love.exe got deleted in the first place, and it also detects the virus in the love.exe of the love-0.9.0-win32.zip...