Search found 3 matches

by narradream
Tue Sep 26, 2017 1:06 pm
Forum: General
Topic: issue with circle pong collision detection
Replies: 4
Views: 4022

Re: issue with circle pong collision detection

I think I found the issue for doing collision here https://stackoverflow.com/questions/630 ... 20#6312520
by narradream
Sat Sep 23, 2017 2:08 pm
Forum: General
Topic: issue with circle pong collision detection
Replies: 4
Views: 4022

Re: issue with circle pong collision detection

In your function LineAngle, replace math.atan with math.atan2 and replace the division sign with a comma. Specifically, note the differences between the parameters for math.atan and math.atan2 in the Lua 5.1 documentation . Also note that math.atan2 was deprecated in 5.3 (emphasis mine): The follow...
by narradream
Thu Sep 21, 2017 11:57 am
Forum: General
Topic: issue with circle pong collision detection
Replies: 4
Views: 4022

issue with circle pong collision detection

SO, I made the following simple circle pong toy. I am having issues with getting the correct angle . I'm getting negative values for the top-half of the circle ?! how can I just get 0 -> 360 ?!
https://github.com/Sweetkubuni/circle_pong