Search found 3082 matches

by slime
Fri Feb 25, 2011 3:20 am
Forum: General
Topic: New Lover
Replies: 14
Views: 4108

Re: New Lover

See what all the modules do here: http://love2d.org/wiki/love
:)
by slime
Wed Feb 23, 2011 8:17 pm
Forum: Support and Development
Topic: Love security flaw
Replies: 42
Views: 13545

Re: Love security flaw

LÖVE is a tool to make game development easier. It's not a sandbox or modding environment like WoW's Lua API, where they're restricting access in order to prevent people from doing unintended things to their game. When we restrict access to LÖVE features from ourselves, we're just shooting ourselves...
by slime
Wed Feb 23, 2011 8:08 pm
Forum: General
Topic: The great cracking challenge
Replies: 10
Views: 6475

Re: The great cracking challenge

I compiled an Intel OSX LuaJIT build, for those interested: http://dl.dropbox.com/u/4214717/SELoveJIT.zip
by slime
Wed Feb 23, 2011 6:26 am
Forum: Games and Creations
Topic: Zombie Baseball
Replies: 11
Views: 8529

Re: Zombie Baseball

As long as each dimension of the image is a power of 2, it shouldn't matter whether it's square or not. An interesting thing to note is that most of the FPS loss for people is probably because there are so many Lua calculations, rather than a graphics issue. I ran it (without vsync) with regular LÖV...
by slime
Tue Feb 22, 2011 8:17 pm
Forum: Support and Development
Topic: Usual code in draw function
Replies: 3
Views: 2092

Re: Usual code in draw function

Nothing should explode in your face, however it's generally good practice to only have drawing-related code being called in love.draw, with everything else going in love.update or similar places.
by slime
Tue Feb 22, 2011 7:59 pm
Forum: Support and Development
Topic: Love security flaw
Replies: 42
Views: 13545

Re: Love security flaw

I don't think anyone is debating whether it's a good idea to make things hard for malicious attackers. What isn't a good idea is restricting legitimate features for all of us based on that fear. If someone feels the need to use SELÖVE, that's fine, but don't make the rest of us suffer. :)
by slime
Tue Feb 22, 2011 7:19 pm
Forum: Support and Development
Topic: Love security flaw
Replies: 42
Views: 13545

Re: Love security flaw

So if you need to block it, just do it in your game, but please do not do it for the whole platform. ... That makes no sense. How is it any safer to politely ask an attacker to disable it? Isn't the best solution to have the user not be an idiot and only run applications they trust? I really see it...
by slime
Tue Feb 22, 2011 2:00 am
Forum: Support and Development
Topic: Type == boolean
Replies: 2
Views: 1149

Re: Type == boolean

boolean is (probably) a nil value. string is a table. type(val) returns a string with the type name, therefore you need to compare it to another string:

Code: Select all

if type(foo) == "boolean" then print("bool") elseif type(foo) == "string" then print("str") end
by slime
Mon Feb 21, 2011 2:52 am
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 67503

Re: Kurosuke (working title)

I envy your game's performance. I get 400+ FPS ingame in Kerosuke, and much less in most other löve games.
I think most of that has to do with your general lack of HUD text or particle systems. Both of those bring my FPS down pretty hard.
by slime
Sun Feb 20, 2011 7:48 pm
Forum: General
Topic: Multiplayer loving event
Replies: 27
Views: 9366

Re: Multiplayer loving event

Speaking as a Mac user, Savage 1 and 2 are both awesome. S2Mercenary would approve. :p