See what all the modules do here: http://love2d.org/wiki/love
Search found 3082 matches
- Wed Feb 23, 2011 8:17 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13545
Re: Love security flaw
LÖVE is a tool to make game development easier. It's not a sandbox or modding environment like WoW's Lua API, where they're restricting access in order to prevent people from doing unintended things to their game. When we restrict access to LÖVE features from ourselves, we're just shooting ourselves...
- Wed Feb 23, 2011 8:08 pm
- Forum: General
- Topic: The great cracking challenge
- Replies: 10
- Views: 6475
Re: The great cracking challenge
I compiled an Intel OSX LuaJIT build, for those interested: http://dl.dropbox.com/u/4214717/SELoveJIT.zip
- Wed Feb 23, 2011 6:26 am
- Forum: Games and Creations
- Topic: Zombie Baseball
- Replies: 11
- Views: 8529
Re: Zombie Baseball
As long as each dimension of the image is a power of 2, it shouldn't matter whether it's square or not. An interesting thing to note is that most of the FPS loss for people is probably because there are so many Lua calculations, rather than a graphics issue. I ran it (without vsync) with regular LÖV...
- Tue Feb 22, 2011 8:17 pm
- Forum: Support and Development
- Topic: Usual code in draw function
- Replies: 3
- Views: 2092
Re: Usual code in draw function
Nothing should explode in your face, however it's generally good practice to only have drawing-related code being called in love.draw, with everything else going in love.update or similar places.
- Tue Feb 22, 2011 7:59 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13545
Re: Love security flaw
I don't think anyone is debating whether it's a good idea to make things hard for malicious attackers. What isn't a good idea is restricting legitimate features for all of us based on that fear. If someone feels the need to use SELÖVE, that's fine, but don't make the rest of us suffer.
- Tue Feb 22, 2011 7:19 pm
- Forum: Support and Development
- Topic: Love security flaw
- Replies: 42
- Views: 13545
Re: Love security flaw
So if you need to block it, just do it in your game, but please do not do it for the whole platform. ... That makes no sense. How is it any safer to politely ask an attacker to disable it? Isn't the best solution to have the user not be an idiot and only run applications they trust? I really see it...
- Tue Feb 22, 2011 2:00 am
- Forum: Support and Development
- Topic: Type == boolean
- Replies: 2
- Views: 1149
Re: Type == boolean
boolean is (probably) a nil value. string is a table. type(val) returns a string with the type name, therefore you need to compare it to another string:
Code: Select all
if type(foo) == "boolean" then print("bool") elseif type(foo) == "string" then print("str") end
- Mon Feb 21, 2011 2:52 am
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 67503
Re: Kurosuke (working title)
I envy your game's performance. I get 400+ FPS ingame in Kerosuke, and much less in most other löve games.
I think most of that has to do with your general lack of HUD text or particle systems. Both of those bring my FPS down pretty hard.
I think most of that has to do with your general lack of HUD text or particle systems. Both of those bring my FPS down pretty hard.
- Sun Feb 20, 2011 7:48 pm
- Forum: General
- Topic: Multiplayer loving event
- Replies: 27
- Views: 9366
Re: Multiplayer loving event
Speaking as a Mac user, Savage 1 and 2 are both awesome. S2Mercenary would approve. :p