Search found 3072 matches
- Fri Apr 26, 2024 8:46 pm
- Forum: Support and Development
- Topic: Minimum system requirements for 11.5.0
- Replies: 2
- Views: 133
Re: Minimum system requirements for 11.5.0
Balatro uses 11.5. love for macOS supports Intel and Apple Silicon in the same binary (so you'd pick 'both' for that option). 11.5 runs on macOS 10.11+, Windows 7+, and Ubuntu 20.04+ or equivalent (or whatever Linux distros you compile for as a target). You don't need to support everything love itse...
- Sat Mar 30, 2024 12:13 pm
- Forum: Support and Development
- Topic: How to force draw an image on top of another image?
- Replies: 6
- Views: 488
Re: How to force draw an image on top of another image?
Images appear back-to-front in the order they're drawn - however the pairs iterator function doesn't have a defined order, so you can't rely on it for things that should be ordered.
Using an array and iterating with ipairs is the usual way to do it instead.
Using an array and iterating with ipairs is the usual way to do it instead.
- Fri Mar 22, 2024 10:59 am
- Forum: Support and Development
- Topic: [BUG] Video not playing to the end
- Replies: 7
- Views: 2010
Re: [BUG] Video not playing to the end
love uses libtheora with no special flags. I imagine most theora encoder tools and video players use libtheora.
It's not a very good library or video codec for making something that consistently works well though, so I'm not surprised about issues like that affecting several tools.
It's not a very good library or video codec for making something that consistently works well though, so I'm not surprised about issues like that affecting several tools.
- Tue Mar 19, 2024 8:53 pm
- Forum: Support and Development
- Topic: Why fonts look different on LOVE than on web browser?
- Replies: 5
- Views: 1589
Re: Why fonts look different on LOVE than on web browser?
love uses FreeType for truetype text rendering. FreeType has its own rasterization algorithms and default hinting that may behave differently from a specific operating system's own text renderer. (In fact, text rendered through the OS will look different on each OS.) That being said, without knowing...
- Mon Mar 18, 2024 12:57 am
- Forum: General
- Topic: sh + love bundled in one file - is this intended behaviour?
- Replies: 19
- Views: 2918
Re: sh + love bundled in one file - is this intended behaviour?
That reasoning feels like the classic "works on my maschine" excuse. It's the exact opposite - making sure other people will get the same experience that you developed, instead of shrugging off differences or bugs as something that's not your responsibility to handle as the game's develop...
- Sun Mar 17, 2024 10:49 pm
- Forum: General
- Topic: sh + love bundled in one file - is this intended behaviour?
- Replies: 19
- Views: 2918
Re: sh + love bundled in one file - is this intended behaviour?
You may do as you wish. Personally as someone whose project is included in many different package managers that are maintained by many different people, I have more than enough first-hand experience to see how that system can break down with complex and long-lasting projects and ends up accumulating...
- Sun Mar 17, 2024 3:19 pm
- Forum: General
- Topic: sh + love bundled in one file - is this intended behaviour?
- Replies: 19
- Views: 2918
Re: sh + love bundled in one file - is this intended behaviour?
In the case of distributions, their packaging system has a dependencies feature designed to address exactly that. It doesn't rely on a random version of the runtime that the user would have installed; it specifies which runtime version is needed for a certain game package, and it would pull that ve...
- Sat Mar 16, 2024 9:13 pm
- Forum: General
- Topic: sh + love bundled in one file - is this intended behaviour?
- Replies: 19
- Views: 2918
Re: sh + love bundled in one file - is this intended behaviour?
games and their runtimes are usually in different packages. I don't think this is usually true. As a game developer you wouldn't want to rely on a global install of love on someone else's system having a version that's coincidentally compatible with your code. And if you use something like Unity in...
- Thu Mar 14, 2024 2:07 am
- Forum: General
- Topic: sh + love bundled in one file - is this intended behaviour?
- Replies: 19
- Views: 2918
Re: sh + love bundled in one file - is this intended behaviour?
If you just have a runnable .love file without also providing LÖVE itself as well, then you don't have something you can distribute on its own because it relies on the user having LÖVE installed separately themselves in a place where the 'love' command can run from anywhere. A typical way to distrib...
- Tue Mar 12, 2024 10:14 pm
- Forum: Support and Development
- Topic: push and pop for graphics ?
- Replies: 8
- Views: 7030
Re: push and pop for graphics ?
You've bumped a 10 year old thread. love.graphics.push("all") was added to love 9 years ago and does what the OP asks, you should use it instead of that code.