Looks neat.
Planning to add enemies/levels/etc?
Search found 26 matches
- Sat Nov 27, 2010 7:19 pm
- Forum: Games and Creations
- Topic: Space shooter game
- Replies: 10
- Views: 12773
- Sat Nov 27, 2010 12:38 am
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 131558
Re: HUMP - yet another set of helpers
This is the main.lua require "gamestate.lua" require "titlescreen.lua" titlescreen = Gamestate.new() in_game = Gamestate.new() function love.load() Gamestate.registerEvents() Gamestate.switch(titlescreen) end function in_game.draw() love.graphics.print("I N G A M E", 30...
- Fri Nov 26, 2010 10:43 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 131558
Re: HUMP - yet another set of helpers
I couldn't figure this myself, so i need professional help. i'll use several gamestates, and to keep it organized, i want to put the callbacks for each gamestate on a different lua file. But when i do that, i get an error. Lets go to some example code: titlescreen = Gamestate.new() in_game = Gamesta...
- Sun Oct 03, 2010 2:14 am
- Forum: General
- Topic: Sunny the Happy Sunflower - Season 1 complete!
- Replies: 42
- Views: 16736
Re: Sunny the Happy Sunflower
Sunny might get angry for that....
- Sat Oct 02, 2010 2:24 pm
- Forum: Games and Creations
- Topic: Colorpix
- Replies: 24
- Views: 16165
Re: Colorpix
I managed to win a few times by now, but not even close to 12 moves
- Sat Oct 02, 2010 2:11 pm
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23452
Re: A LÖVE Roguelike Engine in Dev ("Hero is on grass" Editi
yay! I love roguelike games (Angband is my fav)
Sugestion for the random seed:
Sugestion for the random seed:
Code: Select all
math.randomseed( os.time() )
- Sat Oct 02, 2010 12:03 am
- Forum: A Whiff of Steam
- Topic: "A Whiff of Steam" story contest
- Replies: 33
- Views: 177205
Re: "A Whiff of Steam" story contest
Thirty days, looks good.
I'll work on it every single spare minute i can find (after the WCG finals )
I'll work on it every single spare minute i can find (after the WCG finals )
- Thu Sep 30, 2010 5:22 pm
- Forum: Games and Creations
- Topic: Colorpix
- Replies: 24
- Views: 16165
Re: Colorpix
Something like a loser easy mode? :P Yes! That is exaclty what i wanted to say :D Haha, allright. Just change line 10: turns_max=25 -- max number of turns Or alternativ remove line 113 ;) Have fun Hey, that is cheating! :P Very nice. Can i suggest a "no game over" option for those who can...
- Wed Sep 29, 2010 9:48 pm
- Forum: Games and Creations
- Topic: Colorpix
- Replies: 24
- Views: 16165
Re: Colorpix
Yes! That is exaclty what i wanted to sayRobin wrote:Something like alosereasy mode?
- Wed Sep 29, 2010 7:57 pm
- Forum: Games and Creations
- Topic: Colorpix
- Replies: 24
- Views: 16165
Re: Colorpix
Very nice.
Can i suggest a "no game over" option for those who can't beat the game in 25 moves? (like myself )
Can i suggest a "no game over" option for those who can't beat the game in 25 moves? (like myself )